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efb5046ec7
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make proper wall slide
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2021-04-17 11:33:28 +02:00 |
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7799387cf2
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broadphase saves a bit of the day
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2021-03-04 01:56:42 +01:00 |
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de22c2fffe
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zero allmovement in collision direction
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2021-01-20 05:21:50 +01:00 |
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bf04946a1b
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add collision direction to overlaps and make unground possible in movement
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2021-01-20 04:40:57 +01:00 |
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ae38902d9c
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restructuring
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2021-01-19 21:46:17 +01:00 |
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fe947c8ba5
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stop lerping on collision with vertical wall
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2021-01-19 12:50:15 +01:00 |
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bb61df8b6d
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more granular reaction
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2021-01-17 20:29:27 +01:00 |
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a99a70eb9d
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make better collision reaction
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2021-01-17 02:30:45 +01:00 |
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430e2fff14
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reworked collision again
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2021-01-14 23:08:24 +01:00 |
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8627f80be2
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tinkering with collision and movement
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2021-01-12 03:12:02 +01:00 |
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6a4c0e5b42
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adjust gravitation and jump
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2021-01-12 00:53:00 +01:00 |
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e820437bdf
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first jump implementation
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2021-01-12 00:51:58 +01:00 |
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5ec8901dd7
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split Scene 'Test' up in submodules per method and hunt warnings
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2021-01-11 10:33:20 +01:00 |
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3797869d14
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mitigate 'swamping' and hunt warnings
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2021-01-03 01:43:37 +01:00 |
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2f8b9054f2
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implement physics including collision detection and handling
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2021-01-02 13:32:20 +01:00 |
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4137101dbc
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make Pituicat an Actor and update it properly
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2020-12-24 12:02:09 +01:00 |
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3bfa8671b0
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do not limit texture color
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2020-12-23 17:16:30 +01:00 |
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675b0ff155
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we have a player!
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2020-12-23 16:39:45 +01:00 |
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2f03adc8f4
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add player and tinker around
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2020-12-23 07:47:20 +01:00 |
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