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a9165b852a
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change byte offset to offset in number of buffer elements
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2020-12-05 10:40:07 +01:00 |
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0fb10b0981
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lots of plumbing to automate stuff
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2020-12-05 10:10:37 +01:00 |
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de5e692305
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try out some freshly discovered magic tricks
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2020-12-04 05:22:56 +01:00 |
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171f71180f
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start restructuring
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2020-10-30 07:38:18 +01:00 |
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dc78b0fe7b
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meow
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2020-10-28 11:48:58 +01:00 |
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3b5d0a90ad
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introduce scenes and thus get rid of overly big enums
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2020-10-25 19:33:18 +01:00 |
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31f56d62a3
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add Scene class
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2020-10-25 19:32:44 +01:00 |
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00ac2ef5b2
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preparing for graphics
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2020-10-17 16:19:18 +02:00 |
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2e280d6e19
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Draft more state implementation and make engine verbose
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2020-10-17 10:35:25 +02:00 |
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7c18915e9b
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build foundations for state machine
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2020-10-17 01:53:25 +02:00 |
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cf520852d0
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extract size alongside data when reding in textures
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2020-10-17 01:52:22 +02:00 |
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ada9c1368f
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finish constructing maps
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2020-10-17 01:51:19 +02:00 |
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02ed49a17b
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prepare map construction
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2020-10-12 06:29:09 +02:00 |
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ff77587042
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working on textures
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2020-10-12 06:08:33 +02:00 |
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31a58280ae
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successful read of map layer
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2020-10-10 01:00:33 +02:00 |
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a1144db6d9
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expand on types
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2020-10-09 05:51:00 +02:00 |
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bb364d6b1a
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remove doubles
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2020-10-09 05:28:04 +02:00 |
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12b788af5e
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more types
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2020-10-06 04:19:07 +02:00 |
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0c53c11942
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meow
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2020-09-24 06:14:44 +02:00 |
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9b30b11e18
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meow
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2020-09-24 01:26:47 +02:00 |
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b945cc1fb6
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bumping types around
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2020-09-22 14:07:13 +02:00 |
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f5353c5de2
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start laying out types
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2020-09-21 04:26:45 +02:00 |
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fd06185f6a
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meow
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2020-09-02 08:56:54 +02:00 |
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9e89962af0
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init
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2020-08-30 17:36:32 +02:00 |
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