Commit graph

87 commits

Author SHA1 Message Date
nek0 276966f80d now with joystick support 2018-01-09 18:40:54 +01:00
nek0 90fa5ccef8 indentation fix 2017-12-29 20:31:52 +01:00
nek0 e83a36910a game of life works now 2017-12-29 15:03:21 +01:00
nek0 8a5370c857 new examples 2017-12-28 16:56:49 +01:00
nek0 59b60f58c3 removing old examples 2017-12-28 16:56:25 +01:00
nek0 11bb7b69e5 drop repetitive code 2017-12-27 20:27:38 +01:00
nek0 a1ab48009f version bump 2017-12-27 18:43:19 +01:00
nek0 e8fe302208 new version 2017-12-24 00:39:52 +01:00
nek0 54018ff71e close window on close (duh) 2017-12-16 11:57:58 +01:00
nek0 ca81795585 linted 2017-12-15 18:12:16 +01:00
nek0 004579eedd unused pragma 2017-12-15 18:02:14 +01:00
nek0 295c4b333c eta reductions 2017-12-15 17:58:55 +01:00
nek0 f12e62d938 event system works! 2017-12-15 17:48:12 +01:00
nek0 78f058db6b still won't work 2017-12-13 15:19:53 +01:00
nek0 eeb342eeba relocating 2017-07-29 21:45:40 +02:00
nek0 17822564c7 temporary disabling examples 2017-05-20 10:24:05 +02:00
nek0 63a493ed19 blerg 2017-04-17 12:40:17 +02:00
nek0 1875797cb1 optimization 2017-03-29 16:37:36 +02:00
nek0 66b8f54a07 better camera handling 2017-03-29 00:44:36 +02:00
nek0 705f032035 change keyboard event handling 2017-03-29 00:43:59 +02:00
nek0 fc452c53ff new example: game of life 2017-03-29 00:43:09 +02:00
nek0 b3f4b871ea fix strange scrolling behaviour 2017-03-24 21:58:53 +01:00
nek0 538f5c0f7e it works. what do you want more? 2017-03-23 04:34:04 +01:00
nek0 4c7918d9df more canvas size 2017-03-23 04:32:43 +01:00
nek0 0d48565c85 introduce canvas size 2017-03-23 04:31:10 +01:00
nek0 369a74c0d0 make update provide the time again 2017-03-23 04:29:48 +01:00
nek0 0963ca4f42 remove surface from load function 2017-03-23 04:27:57 +01:00
nek0 bbc7142b74 move it faster 2017-03-22 16:59:35 +01:00
nek0 22877d239b example04 (side scrolling example) finished 2017-03-21 18:01:58 +01:00
nek0 efbfe14fe8 incorporate in example02 2017-03-21 12:12:46 +01:00
nek0 85c6288f50 better actors 2017-03-21 12:04:56 +01:00
nek0 33ca2220ea on how not to do it 2017-03-20 05:26:24 +01:00
nek0 7bf2962d07 some linting 2017-03-20 05:24:30 +01:00
nek0 f4a96f03c4 split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
nek0 6eccf8ed5b introducing actors 2017-03-18 17:38:26 +01:00
nek0 a5273ff79b type signature 2017-03-18 14:12:42 +01:00
nek0 ec4c0fccc8 indent uniformity 2017-03-18 13:50:34 +01:00
Astro ac9a9e3bdc port example02 to props 2017-03-17 00:21:42 +01:00
Astro a737e2863c implement Affection.Property dsl 2017-03-17 00:20:42 +01:00
nek0 ba454d341d little fixes 2017-03-16 23:26:23 +01:00
nek0 7c51fbf3ac rebuild example02 2017-03-16 23:24:34 +01:00
nek0 a32c8957bd adding process function 2017-03-16 20:52:45 +01:00
Astro a7c33a7413 clear 2017-03-16 20:21:04 +01:00
Astro 4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta 2017-03-16 20:12:41 +01:00
nek0 767643a1af fixing leak in partUpd 2017-02-25 17:23:54 +01:00
nek0 97186c5709 it works only halfway 2017-02-17 17:15:06 +01:00
nek0 84b1a86f22 cleaning 2016-12-26 14:19:03 +01:00
nek0 10c889af56 rename drawRect' to drawRect and clean Affection.Draw 2016-12-26 14:14:54 +01:00
nek0 ebc0eea6c7 make previous examples work again 2016-12-26 14:06:51 +01:00
nek0 2095bb1924 fixed routing 2016-12-25 08:14:51 +01:00