Commit graph

80 commits

Author SHA1 Message Date
nek0 c804a2e013 pre-release cleanup part II 2018-09-25 07:02:33 +02:00
nek0 a6c314f3ac quitting SDL properly causes problems sometimes.... 2018-07-03 23:52:29 +02:00
nek0 37bec202fe destroy context 2018-06-18 01:09:01 +02:00
nek0 62921052df set sharable contexts 2018-06-16 19:34:42 +02:00
nek0 2b77d448ac use strict state monads 2018-06-03 02:41:49 +02:00
nek0 33c99b8888 qualified gl 2018-03-27 23:23:13 +02:00
nek0 8f662cf6fa fixing viewport and joysticks 2018-01-12 22:08:23 +01:00
nek0 e8fe302208 new version 2017-12-24 00:39:52 +01:00
nek0 07d53ed1de I'll stay in OpenGL for now 2017-12-22 06:29:15 +01:00
nek0 13991556dc logging and more beautiful fullscreen toggle 2017-12-19 21:53:47 +01:00
nek0 e75735bbf6 clear more buffers 2017-12-16 23:48:45 +01:00
nek0 ca81795585 linted 2017-12-15 18:12:16 +01:00
nek0 22e08e3f9b brackets 2017-12-15 18:01:05 +01:00
nek0 78f058db6b still won't work 2017-12-13 15:19:53 +01:00
nek0 f44021f034 eliminate msg 2017-12-12 13:12:06 +01:00
nek0 df2f59c6b9 splitting the messages up 2017-11-29 17:49:56 +01:00
nek0 4ae117aa48 classy messup 2017-11-27 23:30:11 +01:00
nek0 6e11ff9b1e dusting off 2017-11-27 02:18:23 +01:00
nek0 5defc8e74a reorder things 2017-11-26 20:25:06 +01:00
nek0 5feaa00dae Merge branch 'master' of github.com:nek0/affection 2017-11-26 15:53:55 +01:00
nek0 1c41f037ac Merge branch '3d' 2017-11-26 15:49:22 +01:00
nek0 8c2f85be94 preparing some classes 2017-11-26 13:59:59 +01:00
nek0 b2da2d287a post merge cleanup 2017-11-23 19:37:36 +01:00
nek0 f61377f43a Merge branch 'messagebus' of ssh://gitea.chelnok.de:6667/nek0/affection into messagebus 2017-11-23 19:35:32 +01:00
nek0 2c731bea97 de-parallelize 2017-11-04 20:37:49 +01:00
nek0 2a9f7ffebc export get and put 2017-11-04 18:35:09 +01:00
nek0 08c28fe686 unBABL and unGEGL 2017-10-03 12:47:18 +02:00
nek0 46de809202 switching to 3D 2017-09-09 16:47:24 +02:00
nek0 821550b7cd misc is util 2017-09-07 06:23:01 +02:00
nek0 6f943ece7b set screen mode 2017-07-29 21:57:06 +02:00
nek0 eeb342eeba relocating 2017-07-29 21:45:40 +02:00
nek0 d2a6d4119b only update sysTime, when it had not changed 2017-07-29 16:31:48 +02:00
nek0 528ca22030 fixing errors 2017-07-29 02:51:18 +02:00
nek0 61a36984ae changing time management 2017-07-29 02:40:41 +02:00
nek0 f544b5f025 moving time initialization after window creation 2017-07-29 02:19:48 +02:00
nek0 aeb814a86a removed name shadowing possibilities and new angle definition 2017-06-26 06:57:02 +02:00
nek0 63a493ed19 blerg 2017-04-17 12:40:17 +02:00
nek0 121c9fb120 to parallel and not to parallel 2017-03-29 00:46:03 +02:00
nek0 538f5c0f7e it works. what do you want more? 2017-03-23 04:34:04 +01:00
nek0 4c7918d9df more canvas size 2017-03-23 04:32:43 +01:00
nek0 ef40eed917 change to texture drawing 2017-03-22 16:59:24 +01:00
nek0 7bf2962d07 some linting 2017-03-20 05:24:30 +01:00
nek0 f4a96f03c4 split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
nek0 6eccf8ed5b introducing actors 2017-03-18 17:38:26 +01:00
Astro a737e2863c implement Affection.Property dsl 2017-03-17 00:20:42 +01:00
Astro 4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta 2017-03-16 20:12:41 +01:00
nek0 8c1d5a2664 new version with more features 2017-03-05 16:39:37 +01:00
nek0 7a953b0a8b not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
2017-02-25 17:24:21 +01:00
nek0 ea8fdf37ee fixed little memory leak concerning float values 2017-02-24 00:18:29 +01:00
nek0 31d48f021a fixed memory leak by using renderer 2017-02-23 22:54:26 +01:00