Commit Graph

47 Commits

Author SHA1 Message Date
nek0 c804a2e013 pre-release cleanup part II 2018-09-25 07:02:33 +02:00
nek0 2b77d448ac use strict state monads 2018-06-03 02:41:49 +02:00
nek0 78f058db6b still won't work 2017-12-13 15:19:53 +01:00
nek0 55d863e4cc it builds! 2017-12-13 04:37:16 +01:00
nek0 f44021f034 eliminate msg 2017-12-12 13:12:06 +01:00
nek0 c33aa67c3e remove message type variable 2017-12-10 16:10:09 +01:00
nek0 4ae117aa48 classy messup 2017-11-27 23:30:11 +01:00
nek0 08c28fe686 unBABL and unGEGL 2017-10-03 12:47:18 +02:00
nek0 46de809202 switching to 3D 2017-09-09 16:47:24 +02:00
nek0 eeb342eeba relocating 2017-07-29 21:45:40 +02:00
nek0 528ca22030 fixing errors 2017-07-29 02:51:18 +02:00
nek0 686b2873a2 add sysTime 2017-07-29 02:47:26 +02:00
nek0 61a36984ae changing time management 2017-07-29 02:40:41 +02:00
nek0 9d9833d88a removing old remnants 2017-07-29 02:24:20 +02:00
nek0 aeb814a86a removed name shadowing possibilities and new angle definition 2017-06-26 06:57:02 +02:00
nek0 538f5c0f7e it works. what do you want more? 2017-03-23 04:34:04 +01:00
nek0 0d48565c85 introduce canvas size 2017-03-23 04:31:10 +01:00
nek0 369a74c0d0 make update provide the time again 2017-03-23 04:29:48 +01:00
nek0 ef40eed917 change to texture drawing 2017-03-22 16:59:24 +01:00
nek0 85c6288f50 better actors 2017-03-21 12:04:56 +01:00
nek0 f4a96f03c4 split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
Astro 4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta 2017-03-16 20:12:41 +01:00
nek0 8c1d5a2664 new version with more features 2017-03-05 16:39:37 +01:00
nek0 896a64a6fc just some comment alignment 2017-02-24 17:11:52 +01:00
nek0 31d48f021a fixed memory leak by using renderer 2017-02-23 22:54:26 +01:00
nek0 cb52296c8f some cleaning 2017-02-20 20:22:01 +01:00
nek0 79f3bd4b9f mitigating memory leak, changing to IORef and making widnow movable 2017-02-19 22:28:10 +01:00
nek0 97186c5709 it works only halfway 2017-02-17 17:15:06 +01:00
nek0 2095bb1924 fixed routing 2016-12-25 08:14:51 +01:00
nek0 d5bf09919c make it work! 2016-12-24 01:13:00 +01:00
nek0 388c141e23 particle system now works as a cascade of nodes 2016-12-23 14:18:39 +01:00
nek0 f468fdaaf5 *vomiting sounds* 2016-12-21 04:29:11 +01:00
nek0 179e2f9516 trying hard to make it better 2016-12-20 11:29:03 +01:00
nek0 954c70b31b added pitch rate for particles 2016-12-20 04:15:48 +01:00
nek0 9d1b26d633 new: particle system and an example for that 2016-12-13 11:08:49 +01:00
nek0 1f946624ef introducing particles
first little drafts
2016-12-12 03:34:57 +01:00
nek0 cb158f1b2b now works and cleans and everything \o/ 2016-12-11 20:24:16 +01:00
nek0 2b1e6c62f1 squeezing even more perfomrance out of it 2016-12-11 17:38:03 +01:00
nek0 4e20d26c97 working on drawing primitives 2016-12-08 18:22:29 +01:00
nek0 6ed98fae2b removed old module and added cleanup function 2016-11-13 13:39:25 +01:00
nek0 f50bd1afe8 get first example somewhat working 2016-11-04 16:06:16 +01:00
nek0 6ff8df056b it compiles! 2016-11-02 01:14:53 +01:00
nek0 4d7f8fb354 working types, but no working implementation 2016-10-31 23:47:16 +01:00
nek0 2e8a31c731 overflow handling not needed. SDL does it. 2016-03-26 09:33:38 +01:00
nek0 693215792b better overflow for RGBA creation 2016-03-26 08:49:24 +01:00
nek0 89fc700dfe wrapped into monad transformer 2016-03-26 03:50:39 +01:00
nek0 a457313ade more playthings 2016-03-25 16:58:46 +01:00