nek0
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c82325a1bd
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logging module
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2017-12-12 13:10:00 +01:00 |
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nek0
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c33aa67c3e
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remove message type variable
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2017-12-10 16:10:09 +01:00 |
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nek0
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d6f80ed1f0
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rename message type
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2017-12-06 06:36:25 +01:00 |
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nek0
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df2f59c6b9
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splitting the messages up
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2017-11-29 17:49:56 +01:00 |
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nek0
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c40cd04d99
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it compiles now. messagebus will have multiple channels
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2017-11-29 08:29:44 +01:00 |
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nek0
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4ae117aa48
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classy messup
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2017-11-27 23:30:11 +01:00 |
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nek0
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a5ca89f93c
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more message foo
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2017-11-27 05:27:52 +01:00 |
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nek0
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d8d29ec7df
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new subsystem
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2017-11-27 05:27:34 +01:00 |
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nek0
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6e11ff9b1e
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dusting off
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2017-11-27 02:18:23 +01:00 |
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nek0
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1bb1af935b
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defining mesage bus further
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2017-11-27 01:43:43 +01:00 |
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nek0
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da2ba52aae
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adding missing files
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2017-11-26 22:26:41 +01:00 |
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nek0
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5defc8e74a
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reorder things
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2017-11-26 20:25:06 +01:00 |
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nek0
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8c2f85be94
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preparing some classes
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2017-11-26 13:59:59 +01:00 |
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nek0
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c6066e3e08
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starting messagebus
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2017-11-25 09:05:04 +01:00 |
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nek0
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f7dac3e0b6
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deparallelize
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2017-11-15 18:28:38 +01:00 |
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nek0
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08c28fe686
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unBABL and unGEGL
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2017-10-03 12:47:18 +02:00 |
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nek0
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46de809202
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switching to 3D
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2017-09-09 16:47:24 +02:00 |
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nek0
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821550b7cd
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misc is util
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2017-09-07 06:23:01 +02:00 |
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nek0
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eeb342eeba
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relocating
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2017-07-29 21:45:40 +02:00 |
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nek0
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528ca22030
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fixing errors
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2017-07-29 02:51:18 +02:00 |
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nek0
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686b2873a2
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add sysTime
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2017-07-29 02:47:26 +02:00 |
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nek0
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61a36984ae
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changing time management
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2017-07-29 02:40:41 +02:00 |
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nek0
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9d9833d88a
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removing old remnants
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2017-07-29 02:24:20 +02:00 |
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nek0
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2499fe526a
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show everything
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2017-07-29 02:20:32 +02:00 |
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nek0
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aeb814a86a
|
removed name shadowing possibilities and new angle definition
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2017-06-26 06:57:02 +02:00 |
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nek0
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63a493ed19
|
blerg
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2017-04-17 12:40:17 +02:00 |
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nek0
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538f5c0f7e
|
it works. what do you want more?
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2017-03-23 04:34:04 +01:00 |
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nek0
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0d48565c85
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introduce canvas size
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2017-03-23 04:31:10 +01:00 |
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nek0
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369a74c0d0
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make update provide the time again
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2017-03-23 04:29:48 +01:00 |
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nek0
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ef40eed917
|
change to texture drawing
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2017-03-22 16:59:24 +01:00 |
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nek0
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85c6288f50
|
better actors
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2017-03-21 12:04:56 +01:00 |
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nek0
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7bf2962d07
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some linting
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2017-03-20 05:24:30 +01:00 |
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nek0
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f4a96f03c4
|
split particle update ind update and draw. Adding some concurrency
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2017-03-20 05:24:02 +01:00 |
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nek0
|
6eccf8ed5b
|
introducing actors
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2017-03-18 17:38:26 +01:00 |
|
Astro
|
c3fdf7b410
|
Affection.Property: import switcheroo
|
2017-03-17 00:22:26 +01:00 |
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Astro
|
a737e2863c
|
implement Affection.Property dsl
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2017-03-17 00:20:42 +01:00 |
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nek0
|
a32c8957bd
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adding process function
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2017-03-16 20:52:45 +01:00 |
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Astro
|
a7c33a7413
|
clear
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2017-03-16 20:21:04 +01:00 |
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Astro
|
4882350095
|
split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
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nek0
|
5d8c5d807c
|
a little lint
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2017-03-14 22:18:39 +01:00 |
|
nek0
|
161ace0770
|
recursive particle update
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2017-03-14 20:10:47 +01:00 |
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nek0
|
af271f85b2
|
adding handler function
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2017-03-06 17:48:12 +01:00 |
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nek0
|
cb91cd77c4
|
correction
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2017-03-05 16:41:18 +01:00 |
|
nek0
|
8c1d5a2664
|
new version with more features
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2017-03-05 16:39:37 +01:00 |
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nek0
|
29183fb223
|
removing old code
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2017-02-25 17:26:00 +01:00 |
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nek0
|
46f51d1334
|
found the particle leak!
|
2017-02-25 17:23:28 +01:00 |
|
nek0
|
896a64a6fc
|
just some comment alignment
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2017-02-24 17:11:52 +01:00 |
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nek0
|
130d941779
|
only drawing on available surface area
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2017-02-24 17:11:10 +01:00 |
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nek0
|
31d48f021a
|
fixed memory leak by using renderer
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2017-02-23 22:54:26 +01:00 |
|
nek0
|
379a571147
|
a little optimization
|
2017-02-22 18:03:16 +01:00 |
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