nek0
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f44021f034
|
eliminate msg
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2017-12-12 13:12:06 +01:00 |
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nek0
|
c33aa67c3e
|
remove message type variable
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2017-12-10 16:10:09 +01:00 |
|
nek0
|
4ae117aa48
|
classy messup
|
2017-11-27 23:30:11 +01:00 |
|
nek0
|
08c28fe686
|
unBABL and unGEGL
|
2017-10-03 12:47:18 +02:00 |
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nek0
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46de809202
|
switching to 3D
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2017-09-09 16:47:24 +02:00 |
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nek0
|
eeb342eeba
|
relocating
|
2017-07-29 21:45:40 +02:00 |
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nek0
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528ca22030
|
fixing errors
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2017-07-29 02:51:18 +02:00 |
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nek0
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686b2873a2
|
add sysTime
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2017-07-29 02:47:26 +02:00 |
|
nek0
|
61a36984ae
|
changing time management
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2017-07-29 02:40:41 +02:00 |
|
nek0
|
9d9833d88a
|
removing old remnants
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2017-07-29 02:24:20 +02:00 |
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nek0
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aeb814a86a
|
removed name shadowing possibilities and new angle definition
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2017-06-26 06:57:02 +02:00 |
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nek0
|
538f5c0f7e
|
it works. what do you want more?
|
2017-03-23 04:34:04 +01:00 |
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nek0
|
0d48565c85
|
introduce canvas size
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2017-03-23 04:31:10 +01:00 |
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nek0
|
369a74c0d0
|
make update provide the time again
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2017-03-23 04:29:48 +01:00 |
|
nek0
|
ef40eed917
|
change to texture drawing
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2017-03-22 16:59:24 +01:00 |
|
nek0
|
85c6288f50
|
better actors
|
2017-03-21 12:04:56 +01:00 |
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nek0
|
f4a96f03c4
|
split particle update ind update and draw. Adding some concurrency
|
2017-03-20 05:24:02 +01:00 |
|
Astro
|
4882350095
|
split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
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nek0
|
8c1d5a2664
|
new version with more features
|
2017-03-05 16:39:37 +01:00 |
|
nek0
|
896a64a6fc
|
just some comment alignment
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2017-02-24 17:11:52 +01:00 |
|
nek0
|
31d48f021a
|
fixed memory leak by using renderer
|
2017-02-23 22:54:26 +01:00 |
|
nek0
|
cb52296c8f
|
some cleaning
|
2017-02-20 20:22:01 +01:00 |
|
nek0
|
79f3bd4b9f
|
mitigating memory leak, changing to IORef and making widnow movable
|
2017-02-19 22:28:10 +01:00 |
|
nek0
|
97186c5709
|
it works only halfway
|
2017-02-17 17:15:06 +01:00 |
|
nek0
|
2095bb1924
|
fixed routing
|
2016-12-25 08:14:51 +01:00 |
|
nek0
|
d5bf09919c
|
make it work!
|
2016-12-24 01:13:00 +01:00 |
|
nek0
|
388c141e23
|
particle system now works as a cascade of nodes
|
2016-12-23 14:18:39 +01:00 |
|
nek0
|
f468fdaaf5
|
*vomiting sounds*
|
2016-12-21 04:29:11 +01:00 |
|
nek0
|
179e2f9516
|
trying hard to make it better
|
2016-12-20 11:29:03 +01:00 |
|
nek0
|
954c70b31b
|
added pitch rate for particles
|
2016-12-20 04:15:48 +01:00 |
|
nek0
|
9d1b26d633
|
new: particle system and an example for that
|
2016-12-13 11:08:49 +01:00 |
|
nek0
|
1f946624ef
|
introducing particles
first little drafts
|
2016-12-12 03:34:57 +01:00 |
|
nek0
|
cb158f1b2b
|
now works and cleans and everything \o/
|
2016-12-11 20:24:16 +01:00 |
|
nek0
|
2b1e6c62f1
|
squeezing even more perfomrance out of it
|
2016-12-11 17:38:03 +01:00 |
|
nek0
|
4e20d26c97
|
working on drawing primitives
|
2016-12-08 18:22:29 +01:00 |
|
nek0
|
6ed98fae2b
|
removed old module and added cleanup function
|
2016-11-13 13:39:25 +01:00 |
|
nek0
|
f50bd1afe8
|
get first example somewhat working
|
2016-11-04 16:06:16 +01:00 |
|
nek0
|
6ff8df056b
|
it compiles!
|
2016-11-02 01:14:53 +01:00 |
|
nek0
|
4d7f8fb354
|
working types, but no working implementation
|
2016-10-31 23:47:16 +01:00 |
|
nek0
|
2e8a31c731
|
overflow handling not needed. SDL does it.
|
2016-03-26 09:33:38 +01:00 |
|
nek0
|
693215792b
|
better overflow for RGBA creation
|
2016-03-26 08:49:24 +01:00 |
|
nek0
|
89fc700dfe
|
wrapped into monad transformer
|
2016-03-26 03:50:39 +01:00 |
|
nek0
|
a457313ade
|
more playthings
|
2016-03-25 16:58:46 +01:00 |
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