71 lines
1.8 KiB
Haskell
71 lines
1.8 KiB
Haskell
{-# LANGUAGE RecordWildCards #-}
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{-# LANGUAGE RankNTypes #-}
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import Affection
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import qualified SDL
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import Control.Concurrent.STM
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data StateData = StateData
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{ sdSubs :: Subsystems
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}
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data Subsystems = Subsystems
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{ subWindow :: AffectionWindow StateData
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, subMouse :: AffectionMouse StateData
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, subKeyboard :: AffectionKeyboard StateData
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}
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main :: IO ()
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main = do
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logIO Debug "Starting"
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let conf = AffectionConfig
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{ initComponents = All
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, windowTitle = "affection: example00"
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, windowConfig = SDL.defaultWindow
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, initScreenMode = SDL.Windowed
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, canvasSize = Nothing
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, loadState = load
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, preLoop = pre
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, eventLoop = handle
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, updateLoop = update
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, drawLoop = draw
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, cleanUp = clean
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}
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withAffection conf
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load :: IO StateData
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load = do
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empty1 <- newTVarIO [] -- ([] :: [(UUID, WindowMessage -> Affection StateData ())])
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empty2 <- newTVarIO [] -- ([] :: [(UUID, MouseMessage -> Affection StateData ())])
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empty3 <- newTVarIO [] -- ([] :: [(UUID, KeyboardMessage -> Affection StateData ())])
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return $ StateData $ Subsystems
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(AffectionWindow empty1)
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(AffectionMouse empty2)
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(AffectionKeyboard empty3)
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pre :: Affection StateData ()
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pre = do
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sd <- getAffection
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_ <- partSubscribe (subKeyboard $ sdSubs sd) exitOnQ
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return ()
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exitOnQ :: KeyboardMessage -> Affection StateData ()
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exitOnQ (MsgKeyboardEvent _ _ _ _ sym) =
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case SDL.keysymKeycode sym of
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SDL.KeycodeQ -> quit
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otherwise -> return ()
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handle :: [SDL.EventPayload] -> Affection StateData ()
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handle es = do
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(Subsystems a b c) <- sdSubs <$> getAffection
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_ <- consumeSDLEvents a es
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_ <- consumeSDLEvents b es
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_ <- consumeSDLEvents c es
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return ()
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update _ = return ()
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draw = return ()
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clean _ = return ()
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