pituicat/gdd/beat_chart.tex

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TeX

\documentclass[12pt,a4paper,landscape]{scrartcl}
\usepackage[utf8]{inputenc}
\usepackage[T1]{fontenc}
\usepackage[english]{babel}
\usepackage{amsmath}
\usepackage{amsfonts}
\usepackage{amssymb}
\usepackage{graphicx}
\usepackage[left=2.00cm,right=2.00cm,
top=2.00cm,bottom=2.00cm]{geometry}
\author{Amedeo Molnár}
\title{Pituicat -- Beat Chart}
\date{\today}
\begin{document}
\pagenumbering{gobble}
\maketitle
\newpage
\tableofcontents
\newpage
\pagenumbering{arabic}
\setcounter{page}{1}
\section{The Sewer}
\begin{tabular}{p{.33\linewidth}%
p{.33\linewidth}p{.33\linewidth}}
\textbf{Level: The Sewer 1} & \textbf{Level: The Sewer 2}& \\
\textbf{Name: The Sewer -- This is (not) the end} & \textbf{Name: The Sewer -- Fish and Chips}& \\
\textbf{Story:} Pituicat awakens in a dark corner of the sewers &
\textbf{Story:} Pituicat crosses the sewer, encounters
first rat scouts & \\
\textbf{Progression:} Player taught basic movement,
combat and collecting powerups &
\textbf{Progression:} Player crosses first level and
collects first powerups and solves first puzzles& \\
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 15 min. & \\
\textbf{Color map:} brownish tones (eww!), red (bricks,
pipes), yellow (lights), blue (pipes) &
\textbf{Color map:} brownish tones (eww!), red (bricks,
pipes), yellow (lights), blue (pipes), yellowish blue
(water?) & \\
\textbf{Enemies}: Woodlice, Goldfish &
\textbf{Enemies}: Woodlice, Goldfish, Rat scout &
\\
\textbf{Mechanics:} Wall jump &
\textbf{Mechanics:} Wall jump & \\
\textbf{Hazards:}cracky platform &
\textbf{Hazards:}cracky platform, fish & \\
\textbf{Power-ups:} Peptide, Oily Emulsion & & \\
\textbf{Abilities:} & & \\
\textbf{Economy:} & & \\
\textbf{Bonus Material:} & & \\
\textbf{Music track:} TBD & & \\
\end{tabular}
\end{document}