18 lines
399 B
GLSL
18 lines
399 B
GLSL
#version 400 core
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layout(location = 0) out vec4 color;
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in vec4 v_color;
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in vec2 v_texCoord;
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in float v_texIndex;
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uniform sampler2D[2] u_textures;
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void main()
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{
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//vec4 texColor = texture(u_texture, v_texCoord);
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int index = int(v_texIndex);
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//color = texture(u_textures[index], v_texCoord);
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color = texture(u_textures[index], v_texCoord) * v_color;
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//color = vec4(0.0, 1.0, 0.0, 1.0);
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}
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