482 lines
18 KiB
TeX
482 lines
18 KiB
TeX
\documentclass[12pt,a4paper,landscape]{scrartcl}
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\usepackage[utf8]{inputenc}
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\usepackage[T1]{fontenc}
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\usepackage[english]{babel}
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\usepackage{amsmath}
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\usepackage{amsfonts}
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\usepackage{amssymb}
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\usepackage{graphicx}
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\usepackage{csquotes}
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\usepackage[left=2.00cm,right=2.00cm,
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top=2.00cm,bottom=2.00cm]{geometry}
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\author{Amedeo Molnár}
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\title{Pituicat -- Beat Chart}
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\date{\today}
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\begin{document}
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\pagenumbering{gobble}
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\maketitle
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\newpage
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\tableofcontents
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\newpage
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\pagenumbering{arabic}
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\setcounter{page}{1}
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\section{The Sewer}
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\begin{tabular}{
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p{.23\linewidth}|
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p{.23\linewidth}|
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p{.23\linewidth}|
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p{.23\linewidth}|
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}
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\textbf{Level: The Sewer 1} &
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\textbf{Level: The Sewer 2} &
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\textbf{Level: The Sewer 3} &
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\textbf{Level: The Sewer 4} \\
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\textbf{Name: The Sewer -- This is (not) the end} &
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\textbf{Name: The Sewer -- Fish and Chips} &
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\textbf{Name: The Sewer -- Ratty business} &
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\textbf{Name: The Sewer -- Facing the King} \\
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\textbf{Story:} Pituicat awakens in a dark corner
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of the sewers. &
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\textbf{Story:} Pituicat crosses the sewer, encounters
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first rat scouts. &
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\textbf{Story:} Pituicat has to fights his way through
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the sewer. &
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\textbf{Story:} King Rat is furious about Pituicat
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entering his domain and fights. \\
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\textbf{Progression:} Player taught basic movement,
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combat and collecting powerups &
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\textbf{Progression:} Player crosses first level and
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collects first powerups and solves first puzzles &
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\textbf{Progression:} Player solves more complex
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puzzles
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and encounters lots of rats &
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\textbf{Progression:} Player fights
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\enquote{King Rat} \\
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 5 min. \\
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\textbf{Color map:} brownish tones (eww!), red
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(bricks, pipes), yellow (lights), blue (pipes) &
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\textbf{Color map:} brownish tones (eww!), red
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(bricks, pipes), yellow (lights), blue (pipes),
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yellowish blue (water?) &
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\textbf{Color map:} brownish tones (eww!), red
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(bricks, pipes), yellow (lights), blue (pipes),
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yellowish blue (water?) &
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\textbf{Color map:} brownish tones (eww!, Wood), red
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(bricks, pipes), yellow (lights), blue (pipes),
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yellowish blue (water?) \\
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\textbf{Enemies}: Woodlice, Goldfish &
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\textbf{Enemies}: Woodlice, Goldfish, Rat scout &
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\textbf{Enemies}: Woodlice, Goldfish, Rat scout, Rat,
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Big Rat &
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\textbf{Enemies}: \enquote{King Rat} \\
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\textbf{Mechanics:} Wall jump &
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\textbf{Mechanics:} Wall jump &
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\textbf{Mechanics:} Wall jump &
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\textbf{Mechanics:} Wall jump \\
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\textbf{Hazards:} Cracky platform, Sewage &
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\textbf{Hazards:} Cracky platform, Sewage, Sewage Drops &
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\textbf{Hazards:} Cracky platform, Sewage, Sewage Drops,
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Slippery ground &
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\textbf{Hazards:} None \\
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\textbf{Power-ups:} Peptide, Oily Emulsion &
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\textbf{Power-ups:} Peptide, Oily Emulsion &
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\textbf{Power-ups:} Peptide, Oily Emulsion &
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\textbf{Power-ups:} Peptide, Oily Emulsion \\
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment &
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment \\
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\textbf{Puzzles:} Light switch &
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\textbf{Puzzles:} Timed pump activation run &
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\textbf{Puzzles:} Slime ground maze &
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\textbf{Puzzles:} None \\
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD \\
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\end{tabular}
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\newpage
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\section{Back Alley}
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\begin{tabular}{
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p{.23\linewidth}|
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p{.23\linewidth}|
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p{.23\linewidth}|
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p{.23\linewidth}|
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}
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 2} &
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\textbf{Level: Back Alley 3} &
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\textbf{Level: Back Alley 4} \\
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\textbf{Name: Back Alley -- Under pressure} &
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\textbf{Name: Back Alley -- Light of day} &
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\textbf{Name: Back Alley -- Up the Pipe} &
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\textbf{Name: Back Alley -- Shadow in the sky} \\
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\textbf{Story:} Pituicat first reaches the world above
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ground since transformation and is greeted by a
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garbage compressor. &
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\textbf{Story:} After getting out of the garbage
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Compressor the back alley is open for exploration. &
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\textbf{Story:} To get out of the alley to the lab
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Pituicat has to get higher up. &
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\textbf{Story:} The roof is reached, but guarded by a
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raven. \\
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\textbf{Progression:} Player reaches new stage and is
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introduced to new Powerup &
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\textbf{Progression:} Player has to traverse a mostly
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vertical level to get above the garbage containers &
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\textbf{Progression:} Player climbs through garbage
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chutes and over fire excape ladders to get to the roof
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&
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\textbf{Progression:} Player fights
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\enquote{The Raven} \\
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 5 min. \\
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\textbf{Color map:} red (bricks), blueish grey
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(steel), grey (asphalt, concrete) &
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\textbf{Color map:} red (bricks), blueish grey
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(steel), grey (asphalt, concrete) &
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\textbf{Color map:} red (bricks), blueish grey
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(steel), grey (asphalt, concrete),
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blue/black (glass panes) &
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\textbf{Color map:} grey (roof), white (air chutes),
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red (brick), blue (glass panes) \\
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\textbf{Enemies}: Rat, Spider, Big Spider &
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\textbf{Enemies}: Rat, Spider, Big Spider, Cleaner Bot
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&
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\textbf{Enemies}: Spider, Big Spider, Sparrow &
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\textbf{Enemies}: \enquote{The Raven} \\
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump \\
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\textbf{Hazards:} Glass shard pit, Battery acid,
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conveyor belt, cardboard platform (breaks) &
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\textbf{Hazards:} Glass shard pit, Battery acid,
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conveyor belt, cardboard platform (breaks),
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dripping bleh &
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\textbf{Hazards:} conveyor belt,
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cardboard platform (breaks),
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dripping bleh &
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\textbf{Hazards:} None \\
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex \\
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment &
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment \\
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\textbf{Puzzles:} Disable garbage compressor &
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\textbf{Puzzles:} Find and shutt off breakers for bad
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wiring &
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\textbf{Puzzles:} trick a flock of birds into going
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somewhere else &
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\textbf{Puzzles:} None \\
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD \\
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\end{tabular}
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\newpage
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\section{Abandoned Lab}
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\begin{tabular}{
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p{.23\linewidth}|
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p{.23\linewidth}|
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p{.23\linewidth}|
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p{.23\linewidth}|
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}
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\textbf{Level: Abandoned Lab 1} &
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\textbf{Level: Abandoned Lab 2} &
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\textbf{Level: Abandoned Lab 3} &
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\textbf{Level: Abandoned Lab 4} \\
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\textbf{Name: Abandoned Lab -- Knock Knock} &
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\textbf{Name: Abandoned Lab -- Downwards} &
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\textbf{Name: Abandoned Lab -- Back home?} &
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\textbf{Name: Abandoned Lab -- The Experiment} \\
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\textbf{Story:} Pituicat enters its former home through a ventilation chute on the
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roof. &
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\textbf{Story:} Pituicat has to find a way through the ventilation system. &
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\textbf{Story:} Pituicat finds its old now mostly empty home and looks for his
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owner, but someone seems to have claimed the lab in the meantime. &
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\textbf{Story:} Pituicat fights the claimer of the lab. \\
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\textbf{Progression:} Player is introduced to new stage and new powerup &
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\textbf{Progression:} Player has to traverse a labyrinthine level &
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\textbf{Progression:} Player crosses tha lab and fights through hordes of
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enemies &
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\textbf{Progression:} Player faces and fights \enquote{CyberPsy} \\
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 5 min. \\
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\textbf{Color map:} greyish blue (steel), red (rust), brown (wood) &
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\textbf{Color map:} greyish blue (steel), red (rust), brown (wood) &
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\textbf{Color map:} grey-white (walls), brown (wood, furniture) &
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\textbf{Color map:} grey-white (walls), brown (wood, furniture) \\
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\textbf{Enemies}: Crazy Hamster, CyberSpider &
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\textbf{Enemies}: Crazy Hamster, CyberSpider, CyberHamster &
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\textbf{Enemies}: Crazy Hamster, CyberSpider, CyberHamster, PsyHamster &
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\textbf{Enemies}: \enquote{CyberPsy} \\
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump \\
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\textbf{Hazards:} Ventilator, UV-Sterilizer &
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\textbf{Hazards:} Ventilator, UV-Sterilizer, Laser Trap &
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\textbf{Hazards:} Robotic Limbs, Acid Puddle, Laser Trap, Explosive Bottles &
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\textbf{Hazards:} None \\
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead \\
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment &
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment \\
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\textbf{Puzzles:} Cross UV-Sterilizer &
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\textbf{Puzzles:} Get to the bottom of the main shaft &
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\textbf{Puzzles:} Deactivate shields guarding the new master of the lab &
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\textbf{Puzzles:} None \\
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD \\
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\end{tabular}
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\newpage
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\section{The Highway}
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\begin{tabular}{
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p{.23\linewidth}|
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p{.23\linewidth}|
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p{.23\linewidth}|
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p{.23\linewidth}|
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}
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\textbf{Level: The Highway 1} &
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\textbf{Level: The Highway 2} &
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\textbf{Level: The Highway 3} &
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\textbf{Level: The Highway 4} \\
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\textbf{Name: The Highway -- On the Road} &
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\textbf{Name: The Highway -- Searing Sun} &
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\textbf{Name: The Highway -- Snake Country} &
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\textbf{Name: The Highway -- Serpent Dream} \\
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\textbf{Story:} After defeating \enquote{CyberPsy} Pituicat makes his way to the
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Highway. &
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\textbf{Story:} Pituicat is on the Road to the Military-Industrial Complex. &
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\textbf{Story:} Pituicat follows the Highway and enters Rattlesnake infested
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areas. &
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\textbf{Story:} Pituicat faces \enquote{Mother Snake}. \\
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\textbf{Progression:} Player is introduced to new stage and powerup &
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\textbf{Progression:} Player crosses a rather long level with scarce resources &
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\textbf{Progression:} Player enters a rattlesnake infested area of the Highway &
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\textbf{Progression:} Player faces \enquote{Mother Snake}, the Boss of this
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Area \\
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 5 min. \\
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\textbf{Color map:} grey (concrete), black (asphalt), yellowish brown (sand),
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light blue (sky) &
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\textbf{Color map:} grey (concrete), black (asphalt), yellowish brown (sand),
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light blue (sky), brown (dirt) &
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\textbf{Color map:} grey (concrete), black (asphalt), yellowish brown (sand),
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light blue (sky), brown (dirt) &
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\textbf{Color map:} yellowish brown (sand), brown (dirt) \\
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\textbf{Enemies}: Small Yellow Lizard, Small green Lizard &
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\textbf{Enemies}: Small Lizards (green and yellow),
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Big Lizard (yellow and green), Tarantulas &
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\textbf{Enemies}: Big Lizard (yellow and green), Snakeling, Rattlesnake &
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\textbf{Enemies}: \enquote{Mother Snake}, Snakeling, Rattlesnake \\
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump \\
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\textbf{Hazards:} Hot Asphalt &
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\textbf{Hazards:} Hot Asphalt, Poison bait &
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\textbf{Hazards:} Hot Asphalt, Poison bait, Snake nest &
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\textbf{Hazards:} None \\
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote \\
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment &
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment \\
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\textbf{Puzzles:} Avoid Lizard Traps &
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\textbf{Puzzles:} Avoid long stretches of hot asphalt &
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\textbf{Puzzles:} Avoid long stretches of hot asphalt and snake nests &
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\textbf{Puzzles:} None \\
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD \\
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\end{tabular}
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\newpage
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\section{Military-Industrial Complex}
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\begin{tabular}{
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p{.23\linewidth}|
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p{.23\linewidth}|
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p{.23\linewidth}|
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p{.23\linewidth}|
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}
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\textbf{Level: Military-Industrial Complex 1} &
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\textbf{Level: Military-Industrial Complex 2} &
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\textbf{Level: Military-Industrial Complex 3} &
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\textbf{Level: Military-Industrial Complex 4} \\
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\textbf{Name: Military-Industrial Complex -- Outer Ring} &
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\textbf{Name: Military-Industrial Complex -- Death Zone} &
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\textbf{Name: Military-Industrial Complex -- At the Gates} &
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\textbf{Name: Military-Industrial Complex -- Nice Kitty?} \\
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\textbf{Story:} Pituicat reaches the Military-Industrial Complex and needs to
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find a way to get past the first security ring. &
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\textbf{Story:} Pituicat has to cross the death zone between the outer ring and
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the entrance to the Base. &
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\textbf{Story:} Pituicat enters the Military-Industrial Complex and works his way
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to the base. &
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\textbf{Story:} Pituicat faces \enquote{M30w} guarding the base. \\
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\textbf{Progression:} Introduction to new stage and powerup &
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\textbf{Progression:} Crossing of a vast, open and dangerous terrain &
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\textbf{Progression:} Crossing a branched Level with lots of obstacles &
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\textbf{Progression:} Fight the stage boss \\
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 5 min. \\
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\textbf{Color map:} black (asphalt), dark green (grasy groud), purple (sky),
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dark gray (concrete, steel) &
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\textbf{Color map:} black (asphalt), dark green (grasy groud), purple (sky),
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dark gray (concrete, steel) &
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\textbf{Color map:} black (asphalt), purple (sky), dark gray (concrete, steel) &
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\textbf{Color map:} black (asphalt), purple (sky), dark gray (concrete, steel) \\
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\textbf{Enemies}: Guard Dog, TaserTurret, CyberEagle, Doubleheaded Cobra &
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\textbf{Enemies}: Guard Dog, CyberDog, LaserTurret, CyberEagle,
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Doubleheaded Cobra, ManHack &
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\textbf{Enemies}: Guard Dog, CyberDog, LaserTurret, CyberEagle,
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Doubleheaded Cobra, ManHack, Armed Skimmer &
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\textbf{Enemies}: \enquote{M30w} \\
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump \\
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\textbf{Hazards:} Electric Fence, Ground Spikes &
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\textbf{Hazards:} Electric Fence, Electrified Ground Spikes, Mines &
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\textbf{Hazards:} Electric Fence, Electrified Ground Spikes, Mines,
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Conveyor Belt, Industrial Press &
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\textbf{Hazards:} None \\
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine \\
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment &
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment \\
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\textbf{Puzzles:} Get over electric Fence, Turret Area, Deactivate Ground Spikes &
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\textbf{Puzzles:} Deactivate electrified Ground spikes &
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\textbf{Puzzles:} Deactivate the industrial machines to reach the base entrance &
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\textbf{Puzzles:} None \\
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD \\
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\end{tabular}
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\newpage
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\section{Secret Base}
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\begin{tabular}{
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p{.23\linewidth}|
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p{.23\linewidth}|
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p{.23\linewidth}|
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p{.23\linewidth}|
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}
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\textbf{Level: Secret Base 1} &
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\textbf{Level: Secret Base 2} &
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\textbf{Level: Secret Base 3} &
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\textbf{Level: Secret Base 4} \\
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\textbf{Name: Secret Base -- Into Darkness} &
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\textbf{Name: Secret Base -- Elevator music} &
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\textbf{Name: Secret Base -- Where the Strange Things are} &
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\textbf{Name: Secret Base -- Friend or Foe?} \\
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\textbf{Story:} Pituicat enters the secret base, where his owner is kept. &
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\textbf{Story:} Pituicat is inside the base and has to reach the bottom most
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level. &
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\textbf{Story:} Pituicat reaches the bottom most level of the base and proceeds
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to The Core. &
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\textbf{Story:} Pituicat faces \enquote{Node Kroenen}, his former owner. \\
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\textbf{Progression:} Introduction to new stage and powerup &
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\textbf{Progression:} traverse an inveresely vertical level &
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\textbf{Progression:} Traverse a branched, non-linear level full of enemies &
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\textbf{Progression:} The Final boss of the game \\
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 5 min. \\
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\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
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dark grey (concrete), blue-gray (wall paint) &
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\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
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dark grey (concrete), green-gray (wall paint) &
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\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
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dark grey (concrete), yellow-gray (wall paint) &
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\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
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dark grey (concrete), red-gray (wall paint) \\
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\textbf{Enemies}: Armed Guard, RoboGuard, Operative &
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\textbf{Enemies}: Armed Guard, RoboGuard, RoboSamurai, Operative &
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\textbf{Enemies}: RoboSamurai, Operative, BrainSpider, ExploFly &
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\textbf{Enemies}: \enquote{Node Kroenen} \\
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump \\
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\textbf{Hazards:} Turret, Plasma Burners, Laser Barrier,
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Charged MicroFilament Fence &
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\textbf{Hazards:} Elevator, Electric Trap, Laser Barrier, Charged Microfilament Fence &
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\textbf{Hazards:} PulsarTurret, LaserBarrier, PlasmaFilament Cutter, Enzyme Pit &
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\textbf{Hazards:} None \\
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine, Agent X &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine, Agent X &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine, Agent X &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine, Agent X \\
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment &
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\textbf{Economy:} None &
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\textbf{Economy:} None \\
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\textbf{Puzzles:} Work your way into the base &
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\textbf{Puzzles:} Use elevators to pass barriers inside elevator shafts &
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\textbf{Puzzles:} Deactivate various defence mechanisms &
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\textbf{Puzzles:} None \\
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD \\
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\end{tabular}
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\end{document}
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