pituicat/src/Types/Tangible.hs
2021-09-30 06:09:39 +02:00

102 lines
3.4 KiB
Haskell

{-# LANGUAGE ExistentialQuantification #-}
module Types.Tangible where
import Physics.Classes
import Types.Player
import Types.Cast
import Types.PowerUp
import Types.Map
-- wrapper type for everything that can be collided with.
data Tangible
= TPlayer Pituicat
| TCast Cast
| TPowerUp PowerUp
| TTile Tile
instance Show Tangible where
show (TPlayer a) = show a
show (TCast a) = show a
show (TPowerUp a) = show a
show (TTile a) = show a
instance Mass Tangible where
mass (TPlayer a) = mass a
mass (TCast a) = mass a
mass (TPowerUp a) = mass a
mass (TTile a) = mass a
forces (TPlayer a) = forces a
forces (TCast a) = forces a
forces (TPowerUp a) = forces a
forces (TTile a) = forces a
forcesUpdater (TPlayer a) = TPlayer . forcesUpdater a
forcesUpdater (TCast a) = TCast . forcesUpdater a
forcesUpdater (TPowerUp a) = TPowerUp . forcesUpdater a
forcesUpdater (TTile a) = TTile . forcesUpdater a
velocity (TPlayer a) = velocity a
velocity (TCast a) = velocity a
velocity (TPowerUp a) = velocity a
velocity (TTile a) = velocity a
velocityUpdater (TPlayer a) = TPlayer . velocityUpdater a
velocityUpdater (TCast a) = TCast . velocityUpdater a
velocityUpdater (TPowerUp a) = TPowerUp . velocityUpdater a
velocityUpdater (TTile a) = TTile . velocityUpdater a
position (TPlayer a) = position a
position (TCast a) = position a
position (TPowerUp a) = position a
position (TTile a) = position a
positionUpdater (TPlayer a) = TPlayer . positionUpdater a
positionUpdater (TCast a) = TCast . positionUpdater a
positionUpdater (TPowerUp a) = TPowerUp . positionUpdater a
positionUpdater (TTile a) = TTile . positionUpdater a
instance Collidible Tangible where
boundary (TPlayer c) = boundary c
boundary (TCast c) = boundary c
boundary (TPowerUp c) = boundary c
boundary (TTile c) = boundary c
prevPosition (TPlayer c) = prevPosition c
prevPosition (TCast c) = prevPosition c
prevPosition (TPowerUp c) = prevPosition c
prevPosition (TTile c) = prevPosition c
impactForces (TPlayer c) = impactForces c
impactForces (TCast c) = impactForces c
impactForces (TPowerUp c) = impactForces c
impactForces (TTile c) = impactForces c
collisionOccured (TPlayer c) = collisionOccured c
collisionOccured (TCast c) = collisionOccured c
collisionOccured (TPowerUp c) = collisionOccured c
collisionOccured (TTile c) = collisionOccured c
impactForcesUpdater (TPlayer c) = TPlayer . impactForcesUpdater c
impactForcesUpdater (TCast c) = TCast . impactForcesUpdater c
impactForcesUpdater (TPowerUp c) = TPowerUp . impactForcesUpdater c
impactForcesUpdater (TTile c) = TTile . impactForcesUpdater c
updateCollisionOccurence (TPlayer c) = TPlayer . updateCollisionOccurence c
updateCollisionOccurence (TCast c) = TCast . updateCollisionOccurence c
updateCollisionOccurence (TPowerUp c) = TPowerUp . updateCollisionOccurence c
updateCollisionOccurence (TTile c) = TTile . updateCollisionOccurence c
collisionCheck (TPlayer c1) c2 = collisionCheck c1 c2
collisionCheck (TCast c1) c2 = collisionCheck c1 c2
collisionCheck (TPowerUp c1) c2 = collisionCheck c1 c2
collisionCheck (TTile c1) c2 = collisionCheck c1 c2
collide (TPlayer c1) res dt = TPlayer $ collide c1 res dt
collide (TCast c1) res dt = TCast $ collide c1 res dt
collide (TPowerUp c1) res dt = TPowerUp $ collide c1 res dt
collide (TTile c1) res dt = TTile $ collide c1 res dt