pituicat/src/Types/Application.hs

41 lines
1.0 KiB
Haskell

{-# LANGUAGE ExistentialQuantification #-}
module Types.Application where
import Affection
import qualified SDL
import Control.Concurrent (ThreadId)
import Control.Concurrent.STM
-- internal imports
import Types.Subsystems
import Types.Util
import Classes.Scene
data GameData = GameData
{ gameScene :: TMVar Stage
, gameState :: TVar State
, gameStateLoadProgress :: TMVar Progress
, gameSubsystems :: Subsystems
, gameActionTranslation :: TVar ActionTranslation
, gameRunning :: TVar Bool
, gameLoadThread :: TVar (Maybe ThreadId)
, gameLoadContext :: TVar (Maybe SDL.GLContext)
, gameGeneralClean :: TVar [UUID]
, gameSceneClean :: TVar (Maybe UUID)
}
-- Existential type wrapper to make all Scenes implementing Scene
-- homogenous.
-- See more at https://wiki.haskell.org/Existential_type#Dynamic_dispatch_mechanism_of_OOP
data Stage = forall a. Scene a => Stage a
data State
= Loading
| Running
| Pausing
deriving (Show)