renderer-tutorial/res/shaders/vert.shader

15 lines
225 B
Text
Raw Normal View History

2020-05-17 10:59:15 +02:00
#version 330 core
2020-05-22 16:16:06 +02:00
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 texCoord;
out vec2 v_texCoord;
2020-05-17 10:59:15 +02:00
uniform mat4 u_mvp;
2020-05-17 10:59:15 +02:00
void main()
{
gl_Position = u_mvp * vec4(position, 1);
2020-05-23 11:16:53 +02:00
v_texCoord = texCoord;
2020-05-17 10:59:15 +02:00
}