update readme

This commit is contained in:
nek0 2020-08-09 21:43:04 +02:00
parent 3b7237185d
commit 2aaa7331b8
1 changed files with 4 additions and 2 deletions

View File

@ -11,9 +11,11 @@ There are some major deviations from the tutorial setup here as follows:
* Code base is entirely written in Haskell, not C++
* Instead of GLFW with GLEW I use SDL2 out of familiarity
* Shaders are actually split into files per type, since I'mn ot willing to
unleash Haskell list magic
unleash Haskell list magic
* Since I am using the OpenGL core profile from the start there is also a
vertex array creation call present from the start.
vertex array creation call present from the start.
* I don't have not found a suitable GUI library, so all things interactive are
done through input events.
I leave as many helpful comments as possible throughout the code, so feel free
to peruse it.