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@ -11,9 +11,11 @@ There are some major deviations from the tutorial setup here as follows:
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* Code base is entirely written in Haskell, not C++
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* Code base is entirely written in Haskell, not C++
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* Instead of GLFW with GLEW I use SDL2 out of familiarity
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* Instead of GLFW with GLEW I use SDL2 out of familiarity
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* Shaders are actually split into files per type, since I'mn ot willing to
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* Shaders are actually split into files per type, since I'mn ot willing to
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unleash Haskell list magic
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unleash Haskell list magic
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* Since I am using the OpenGL core profile from the start there is also a
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* Since I am using the OpenGL core profile from the start there is also a
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vertex array creation call present from the start.
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vertex array creation call present from the start.
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* I don't have not found a suitable GUI library, so all things interactive are
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done through input events.
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I leave as many helpful comments as possible throughout the code, so feel free
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I leave as many helpful comments as possible throughout the code, so feel free
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to peruse it.
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to peruse it.
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