update readme

This commit is contained in:
nek0 2020-05-18 03:24:59 +02:00
parent 8c58ec6d81
commit 7566605ec4
1 changed files with 2 additions and 2 deletions

View File

@ -1,4 +1,4 @@
# renderer
# renderer-tutorial
This softwre aims to be an OpenGL renderer written in Haskell following the
OpenGL tutorial by The Cherno
@ -10,7 +10,7 @@ There are some major deviations from the tutorial setup here as follows:
* Code base is entirely written in Haskell, not C++
* Instead of GLFW with GLEW I use SDL2 out of familiarity
* Shaders are actually split into files per type, since IÄmnot willing to
* Shaders are actually split into files per type, since I'mn ot willing to
unleash Haskell list magic
* Since I am using the OpenGL core profile from the start there is also a
vertex array creation call present from the start.