update readme
This commit is contained in:
parent
8c58ec6d81
commit
7566605ec4
1 changed files with 2 additions and 2 deletions
|
@ -1,4 +1,4 @@
|
|||
# renderer
|
||||
# renderer-tutorial
|
||||
|
||||
This softwre aims to be an OpenGL renderer written in Haskell following the
|
||||
OpenGL tutorial by The Cherno
|
||||
|
@ -10,7 +10,7 @@ There are some major deviations from the tutorial setup here as follows:
|
|||
|
||||
* Code base is entirely written in Haskell, not C++
|
||||
* Instead of GLFW with GLEW I use SDL2 out of familiarity
|
||||
* Shaders are actually split into files per type, since IÄmnot willing to
|
||||
* Shaders are actually split into files per type, since I'mn ot willing to
|
||||
unleash Haskell list magic
|
||||
* Since I am using the OpenGL core profile from the start there is also a
|
||||
vertex array creation call present from the start.
|
||||
|
|
Loading…
Reference in a new issue