585 B
585 B
renderer
This softwre aims to be an OpenGL renderer written in Haskell following the OpenGL tutorial by The Cherno (https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2).
There are some major deviations from the tutorial setup here as follows:
- Code base is entirely written in Haskell, not C++
- Instead of GLFW with GLEW I use SDL2 out of familiarity
- Shaders are actually split into files per type, since IÄmnot willing to unleash Haskell list magic
I leave as many helpful comments as possible throughout the code, so feel free to peruse it.