tracer/src/Util.hs

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module Util where
import Affection as A
import Data.Matrix as M
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import qualified SDL
import qualified Graphics.Rendering.OpenGL as GL hiding (get)
import Linear
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-- internal imports
import Types
convertTileToImg :: Matrix TileState -> Matrix (Maybe ImgId)
convertTileToImg mat = fromLists conversion
where
conversion =
map (\(i, ls) -> map (uncurry $ convertTile i) (zip [1..] ls))
(zip [1..] (toLists mat))
convertTile irow icol tile =
case tile of
Wall -> Just (case neighWalls irow icol mat of
4 ->
ImgWallCross
3
| M.safeGet (irow + 1) icol mat /= Just Wall &&
M.safeGet (irow + 1) icol mat /= Just Door ->
ImgWallTNW
| M.safeGet irow (icol + 1) mat /= Just Wall &&
M.safeGet irow (icol + 1) mat /= Just Door ->
ImgWallTSW
| M.safeGet (irow - 1) icol mat /= Just Wall &&
M.safeGet (irow - 1) icol mat /= Just Door ->
ImgWallTSE
| otherwise ->
ImgWallTNE
2
| (M.safeGet (irow + 1) icol mat == Just Wall ||
M.safeGet (irow + 1) icol mat == Just Door) &&
(M.safeGet (irow - 1) icol mat == Just Wall ||
M.safeGet (irow - 1) icol mat == Just Door) ->
ImgWallDesc
| (M.safeGet irow (icol + 1) mat == Just Wall ||
M.safeGet irow (icol + 1) mat == Just Door) &&
(M.safeGet irow (icol - 1) mat == Just Wall ||
M.safeGet irow (icol - 1) mat == Just Door) ->
ImgWallAsc
| (M.safeGet (irow - 1) icol mat == Just Wall ||
M.safeGet (irow - 1) icol mat == Just Door) &&
(M.safeGet irow (icol - 1) mat == Just Wall ||
M.safeGet irow (icol - 1) mat == Just Door) ->
ImgWallCornerW
| (M.safeGet irow (icol - 1) mat == Just Wall ||
M.safeGet irow (icol - 1) mat == Just Door) &&
(M.safeGet (irow + 1) icol mat == Just Wall ||
M.safeGet (irow + 1) icol mat == Just Door) ->
ImgWallCornerS
| (M.safeGet (irow + 1) icol mat == Just Wall ||
M.safeGet (irow + 1) icol mat == Just Door) &&
(M.safeGet irow (icol + 1) mat == Just Wall ||
M.safeGet irow (icol + 1) mat == Just Door) ->
ImgWallCornerE
| otherwise ->
ImgWallCornerN
1
| M.safeGet (irow - 1) icol mat == Just Wall ||
M.safeGet (irow - 1) icol mat == Just Door ->
ImgWallDesc
| M.safeGet (irow + 1) icol mat == Just Wall ||
M.safeGet (irow + 1) icol mat == Just Door ->
ImgWallDesc
| M.safeGet irow (icol + 1) mat == Just Wall ||
M.safeGet irow (icol + 1) mat == Just Door ->
ImgWallAsc
| otherwise ->
ImgWallAsc
0 ->
ImgWallCross
_ ->
error "unexpected number if neighbouring walls"
)
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Offi
| any
(\(rr, cc) -> M.safeGet (irow + rr) (icol + cc) mat == Just Door)
[(1, 0), (-1, 0), (0, 1), (0, -1)] ->
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Just ImgEmpty
| otherwise ->
Nothing
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_ ->
Nothing
neighWalls :: Int -> Int -> Matrix TileState -> Int
neighWalls row col mat =
Prelude.foldl (\acc (ir, ic) ->
if M.safeGet (row + ir) (col + ic) mat == Just Wall ||
M.safeGet (row + ir) (col + ic) mat == Just Door
then acc + 1
else acc
)
0
[ (0, -1)
, (-1, 0)
, (0, 1)
, (1, 0)
]
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relativizeMouseCoords :: V2 Int32 -> IO (V2 Double)
relativizeMouseCoords (V2 ix iy) = do
(GL.Position vx vy, GL.Size vw vh) <- SDL.get GL.viewport
let rx = ix - vx
ry = iy - vy
hx = fromIntegral vw / 2
hy = fromIntegral vh / 2
dx = fromIntegral rx - hx
dy = fromIntegral ry - hy
return $ V2 (dx / hx) (dy / hy)