2018-06-15 13:39:08 +00:00
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{-# LANGUAGE ForeignFunctionInterface #-}
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2018-02-07 00:18:16 +00:00
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module Main where
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import Affection as A
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2018-08-10 06:58:26 +00:00
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import Data.Ecstasy
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2018-02-07 00:18:16 +00:00
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import qualified SDL
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import NanoVG hiding (V2(..), V3(..))
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import Linear
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2018-06-15 13:39:08 +00:00
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import Foreign.C.Types (CInt(..))
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2018-06-23 22:43:09 +00:00
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import Data.Maybe (fromJust)
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2018-09-24 22:13:09 +00:00
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import Control.Monad (when)
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2018-02-07 00:18:16 +00:00
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-- internal imports
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2018-07-03 00:20:17 +00:00
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import Types hiding (draw)
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2018-02-07 00:18:16 +00:00
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import StateMachine ()
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import Init
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2018-10-12 12:26:06 +00:00
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import Util
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2018-02-07 00:18:16 +00:00
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2018-06-15 13:39:08 +00:00
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foreign import ccall unsafe "glewInit"
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glewInit :: IO CInt
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2018-02-07 00:18:16 +00:00
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main :: IO ()
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main = do
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let config = AffectionConfig
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2019-10-28 17:20:34 +00:00
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{ initComponents = All
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, windowTitle = "Tracer"
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, windowConfigs =
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[ ( 0
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, SDL.defaultWindow
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{ SDL.windowInitialSize = V2 1280 720
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, SDL.windowResizable = True
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, SDL.windowGraphicsContext = SDL.OpenGLContext SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 3
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}
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}
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)
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]
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2018-02-07 00:18:16 +00:00
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, canvasSize = Nothing
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2018-06-08 23:17:03 +00:00
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, preLoop = pre >> smLoad Load
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2018-02-07 00:18:16 +00:00
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, eventLoop = handle
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, updateLoop = update
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, drawLoop = draw
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2018-06-08 23:17:03 +00:00
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, loadState = Init.init
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2018-06-23 22:43:09 +00:00
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, cleanUp = clean
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2018-02-07 00:18:16 +00:00
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, initScreenMode = SDL.Windowed
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}
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withAffection config
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pre :: Affection UserData ()
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pre = do
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2018-06-15 13:39:08 +00:00
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ad <- A.get
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ud <- getAffection
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2019-10-28 17:20:34 +00:00
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threadCtx <- SDL.glCreateContext (snd $ head $ drawWindows ad)
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SDL.glMakeCurrent (snd $ head $ drawWindows ad) (snd $ head $ glContext ad)
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2018-10-08 21:36:52 +00:00
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let Subsystems w m k j t = subsystems ud
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2018-02-07 00:18:16 +00:00
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_ <- partSubscribe w (fitViewport (1280/720))
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2018-02-18 02:11:41 +00:00
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_ <- partSubscribe w exitOnWindowClose
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2018-09-18 03:35:40 +00:00
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_ <- partSubscribe k toggleFullScreen
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_ <- partSubscribe k quitGame
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2018-10-12 12:26:06 +00:00
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u <- partSubscribe j cacheJoypad
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2018-08-10 06:58:26 +00:00
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(ws, _) <- yieldSystemT (0, defStorage) (return ())
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2018-06-15 13:39:08 +00:00
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putAffection ud
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2018-07-03 14:19:27 +00:00
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{ threadContext = Just threadCtx
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2019-10-28 17:20:34 +00:00
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, window = Just (snd $ head $ drawWindows ad)
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2018-08-10 06:58:26 +00:00
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, worldState = ws
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2018-10-12 12:26:06 +00:00
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, joyUUID = u
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2018-06-15 13:39:08 +00:00
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}
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2018-02-07 00:18:16 +00:00
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2018-09-18 03:35:40 +00:00
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quitGame :: KeyboardMessage -> Affection UserData ()
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quitGame (MsgKeyboardEvent _ _ SDL.Pressed False sym)
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2018-09-24 22:13:09 +00:00
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| SDL.keysymKeycode sym == SDL.KeycodeEscape = quit
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| SDL.keysymKeycode sym == SDL.KeycodeF5 = do
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2018-09-21 20:25:23 +00:00
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ad <- A.get
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ud <- getAffection
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2018-09-24 22:13:09 +00:00
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when (state ud == Main WorldMap || state ud == Main MindMap) $ do
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let Subsystems w m k j t = subsystems ud
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2018-09-24 22:13:09 +00:00
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mapM_ (partUnSubscribe w) (uuid ud)
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mapM_ (partUnSubscribe m) (uuid ud)
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mapM_ (partUnSubscribe k) (uuid ud)
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2018-10-08 16:54:23 +00:00
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mapM_ (partUnSubscribe j) (uuid ud)
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2018-10-08 21:36:52 +00:00
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mapM_ (partUnSubscribe t) (uuid ud)
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2019-10-28 17:20:34 +00:00
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SDL.glMakeCurrent
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(snd $ head $ drawWindows ad)
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(snd $ head $ glContext ad)
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2018-09-24 22:13:09 +00:00
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(ws, _) <- yieldSystemT (0, defStorage) (return ())
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putAffection ud
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{ worldState = ws
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, state = Load
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}
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smLoad Load
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2018-09-18 03:35:40 +00:00
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| otherwise = return ()
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quitGame _ = return ()
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toggleFullScreen :: KeyboardMessage -> Affection UserData ()
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toggleFullScreen (MsgKeyboardEvent _ _ SDL.Pressed False sym)
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| SDL.keysymKeycode sym == SDL.KeycodeF11 = toggleScreen
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| otherwise = return ()
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toggleFullScreen _ = return ()
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2018-02-07 00:18:16 +00:00
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update :: Double -> Affection UserData ()
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update dt = do
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ud <- getAffection
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smUpdate (state ud) dt
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draw :: Affection UserData ()
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draw = do
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ud <- getAffection
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liftIO $ beginFrame (nano ud) 1280 720 1
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smDraw (state ud)
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liftIO $ endFrame (nano ud)
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handle :: [SDL.EventPayload] -> Affection UserData ()
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handle evs = do
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s <- state <$> getAffection
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smEvent s evs
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exitOnWindowClose :: WindowMessage -> Affection UserData ()
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exitOnWindowClose (MsgWindowClose _ _) = do
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liftIO $ logIO A.Debug "Window Closed"
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quit
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exitOnWindowClose _ = return ()
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2018-06-23 22:43:09 +00:00
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clean :: UserData -> IO ()
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2018-07-03 14:19:27 +00:00
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clean ud =
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2018-06-23 22:43:09 +00:00
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SDL.glDeleteContext $ fromJust $ threadContext ud
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