tracer/src/StateMachine.hs

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{-# LANGUAGE MultiParamTypeClasses #-}
module StateMachine where
import Affection
import Types
import Load
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import Menu.Connect
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import MainGame.WorldMap
import MainGame.MindMap
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instance StateMachine State UserData where
smLoad Load = loadLoad
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smLoad (Menu Connect) = loadMenu
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smLoad (Main _) = loadMap
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smUpdate Load = updateLoad
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smUpdate (Menu Connect) = updateMenu
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smUpdate (Main WorldMap) = updateMap
smUpdate (Main MindMap) = updateMind
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smDraw Load = drawLoad
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smDraw (Menu Connect) = drawMenu
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smDraw (Main WorldMap) = drawMap
smDraw (Main MindMap) = drawMind
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smEvent _ evs = do
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Subsystems w m k j _ <- subsystems <$> getAffection
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_ <- consumeSDLEvents j =<<
consumeSDLEvents k =<<
consumeSDLEvents w =<<
consumeSDLEvents m evs
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return ()
smClean _ = do
ud <- getAffection
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let Subsystems w m k j t = subsystems ud
toClean = uuid ud
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mapM_ (\u -> do
partUnSubscribe w u
partUnSubscribe m u
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partUnSubscribe k u
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partUnSubscribe j u
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partUnSubscribe t u
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) toClean
putAffection ud
{ uuid = []
}