tracer/src/Types/NPCState.hs

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module Types.NPCState where
import Control.Concurrent.MVar (MVar)
import Linear (V2)
data NPCMoveState
= NPCWalking
{ npcWalkPath :: [V2 Int]
}
| NPCStanding
{ npcStandTime :: Double
, npcFuturePath :: MVar [V2 Int]
}
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data NPCActionState
= ASWork
| ASToilet
| ASDrink
| ASEat
| ASRandWalk
deriving (Eq)
data NPCStats = NPCStats
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{ statAttention :: Double
, statBladder :: Double
, statThirst :: Double
, statHunger :: Double
, statFood :: Double
, statDrink :: Double
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}