2018-02-07 00:18:16 +00:00
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE TypeFamilies #-}
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module Types.UserData where
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import Affection
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import Control.Concurrent.STM
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2018-06-15 13:39:08 +00:00
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import qualified SDL
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2018-02-07 00:18:16 +00:00
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import NanoVG hiding (V2(..), V3(..))
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import qualified Data.Map.Strict as M
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2018-03-01 22:33:08 +00:00
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import qualified Data.Text as T
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2018-02-17 01:36:06 +00:00
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import Data.Matrix
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2018-02-07 00:18:16 +00:00
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import Data.Ecstasy
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2018-05-16 14:23:23 +00:00
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import Control.Concurrent.MVar
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2018-02-17 01:36:06 +00:00
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import Types.Map
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2018-06-04 03:29:20 +00:00
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import Types.StateData
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import Types.ImgId
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2018-06-08 23:17:03 +00:00
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import Types.FontId
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2018-06-04 03:29:20 +00:00
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import Types.Direction
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import Types.Animation
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2018-02-17 01:36:06 +00:00
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2018-02-07 00:18:16 +00:00
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data UserData = UserData
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2018-05-27 14:03:31 +00:00
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{ state :: State
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, subsystems :: Subsystems
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, assetImages :: M.Map ImgId Image
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, assetFonts :: M.Map FontId T.Text
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, assetAnimations :: M.Map AnimId Animation
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, nano :: Context
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, uuid :: [UUID]
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, worldState :: SystemState Entity IO
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, stateData :: StateData
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, stateMVar :: MVar (SystemState Entity IO, StateData)
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, stateProgress :: MVar Float
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2018-06-15 13:39:08 +00:00
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, threadContext :: Maybe SDL.GLContext
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, mainContext :: Maybe SDL.GLContext
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, window :: Maybe SDL.Window
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}
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data State
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= Load
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| Menu
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| Test
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data Entity f = Entity
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{ pos :: Component f 'Field (V2 Double)
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, gridPos :: Component f 'Field (V2 Int)
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, vel :: Component f 'Field (V2 Double)
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, velFact :: Component f 'Field Double
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, rot :: Component f 'Field Direction
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, obstacle :: Component f 'Field (Boundaries Double)
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, player :: Component f 'Unique ()
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2018-06-23 22:43:09 +00:00
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, npcMoveState :: Component f 'Field NPCMoveState
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, anim :: Component f 'Field AnimState
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}
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deriving (Generic)
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2018-06-23 22:43:09 +00:00
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data NPCMoveState
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= NPCWalking
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{ npcWalkPath :: [V2 Int]
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}
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| NPCStanding
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{ npcStandTime :: Double
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, npcFuturePath :: MVar [V2 Int]
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}
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data Subsystems = Subsystems
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{ subWindow :: Window
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, subMouse :: Mouse
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, subkeyboard :: Keyboard
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}
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newtype Window = Window (TVar [(UUID, WindowMessage -> Affection UserData())])
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newtype Mouse = Mouse (TVar [(UUID, MouseMessage -> Affection UserData ())])
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newtype Keyboard = Keyboard (TVar [(UUID, KeyboardMessage -> Affection UserData ())])
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instance Participant Window UserData where
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type Mesg Window UserData = WindowMessage
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partSubscribers (Window t) = generalSubscribers t
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partSubscribe (Window t) = generalSubscribe t
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partUnSubscribe (Window t) = generalUnSubscribe t
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instance SDLSubsystem Window UserData where
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consumeSDLEvents = consumeSDLWindowEvents
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instance Participant Mouse UserData where
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type Mesg Mouse UserData = MouseMessage
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partSubscribers (Mouse t) = generalSubscribers t
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partSubscribe (Mouse t) = generalSubscribe t
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partUnSubscribe (Mouse t) = generalUnSubscribe t
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instance SDLSubsystem Mouse UserData where
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consumeSDLEvents = consumeSDLMouseEvents
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instance Participant Keyboard UserData where
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type Mesg Keyboard UserData = KeyboardMessage
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partSubscribers (Keyboard t) = generalSubscribers t
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partSubscribe (Keyboard t) = generalSubscribe t
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partUnSubscribe (Keyboard t) = generalUnSubscribe t
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instance SDLSubsystem Keyboard UserData where
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consumeSDLEvents = consumeSDLKeyboardEvents
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generalSubscribers
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:: TVar [(UUID, msg -> Affection UserData ())]
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-> Affection UserData [(msg -> Affection UserData ())]
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generalSubscribers t = do
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subTups <- liftIO $ readTVarIO t
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return $ map snd subTups
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generalSubscribe
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:: TVar [(UUID, msg -> Affection UserData ())]
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-> (msg -> Affection UserData ())
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-> Affection UserData UUID
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generalSubscribe t funct = do
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uu <- genUUID
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liftIO $ atomically $ modifyTVar' t ((uu, funct) :)
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return uu
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generalUnSubscribe
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:: TVar [(UUID, msg -> Affection UserData ())]
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-> UUID
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-> Affection UserData ()
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generalUnSubscribe t uu =
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liftIO $ atomically $ modifyTVar' t (filter (`filterMsg` uu))
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where
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filterMsg (u, _) p = u /= p
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