Commit Graph

282 Commits

Author SHA1 Message Date
nek0 dd8556ee2b some update 2022-09-14 20:10:20 +02:00
nek0 cd2a0f3706 update to new affection 2022-08-04 18:13:53 +02:00
nek0 eecfe82abd follow NanoVG changes 2022-02-18 21:34:02 +01:00
nek0 f678b216d6 add policeman 2020-05-12 16:24:36 +02:00
nek0 cdd5db2b73 finish porting process 2020-05-05 10:26:16 +02:00
nek0 a33fec68d4 bump module Load to affection 0.0.0.10 2020-05-05 09:13:39 +02:00
nek0 eea0ec07fd bumped module Floorplan to affection 0.0.0.10 2020-05-05 07:13:15 +02:00
nek0 ace1f0ce8c bumped module Menu.Adjust to affection 0.0.0.10 2020-05-05 07:05:59 +02:00
nek0 81e16c4428 bump module NPC to affection 0.0.0.10 2020-05-05 06:31:36 +02:00
nek0 8f2366502b bump module Util to affection 0.0.0.10 2020-05-05 06:29:35 +02:00
nek0 808ab1db06 fix more UserData stuff 2020-05-05 01:23:40 +02:00
nek0 adf5eefcdc bump UserData object and Util 2020-05-05 01:12:53 +02:00
nek0 83b3bbcd9b hunt warnings 2020-05-05 01:03:59 +02:00
nek0 c110f29c8f port module Types.ObjClass 2020-05-05 00:53:46 +02:00
nek0 55f688e9be port module Types.UserData 2020-05-05 00:52:24 +02:00
nek0 f61bc52ca6 Get tiles in an unsafe manner 2019-11-02 09:44:50 +01:00
nek0 7f1de2ae15 textify 2019-10-28 18:20:34 +01:00
nek0 42126a972d fix logging 2019-10-28 17:26:21 +01:00
nek0 7c59021aee various speed optimizations 2019-10-20 10:53:53 +02:00
nek0 3cb28f396b remove old commented out code 2019-03-31 05:29:41 +02:00
nek0 97cdf46170 move door output to verbose 2019-03-31 05:28:19 +02:00
nek0 d3212425d5 it's dead, jim 2019-03-29 15:56:34 +01:00
nek0 1c95794285 *insert screechy music* 2019-03-29 12:30:47 +01:00
nek0 e206062dfc lets hack it to pieces 2019-03-28 21:00:44 +01:00
nek0 9cdec48044 hunting warnings 2019-03-28 20:59:31 +01:00
nek0 daac9470e5 satisfy MonadFail 2019-03-28 20:20:43 +01:00
nek0 d7151cb11f fix animations 2019-03-28 11:26:16 +01:00
nek0 8438454477 satisfy monadFail 2019-03-15 01:50:38 +01:00
nek0 abb3ad3cd3 doors are now opened by NPCs and the player, not automatically. 2019-03-15 01:41:18 +01:00
nek0 0fcd4a10b2 add dining tables and clean tables 2019-03-09 20:37:20 +01:00
nek0 77b9a0a46e draw doors like walls 2019-03-09 20:36:21 +01:00
nek0 d9735e72e9 de-parallelize drawing 2019-03-07 16:32:01 +01:00
nek0 8ec9f9cb6f prefilter drawing elements 2019-03-07 15:13:40 +01:00
nek0 b2e9af5efd back to old ecstasy 2019-03-07 09:51:34 +01:00
nek0 46068b99ab phew... 2019-03-07 01:33:51 +01:00
nek0 fc57805889 little optimization 2019-02-21 17:22:38 +01:00
nek0 5464b3e8bf make doors open automagically 2019-02-18 19:14:41 +01:00
nek0 c3bf66ba99 fix door coords 2019-02-17 15:24:49 +01:00
nek0 6c3ac407ed made doors player interactable 2019-02-16 20:38:00 +01:00
nek0 db4b6a4a34 nope 2019-02-16 08:39:01 +01:00
nek0 5144588366 fix animation sorting. hopefuly finally 2019-02-16 02:21:48 +01:00
nek0 414dd39c00 change boundaries based on orientation 2019-02-16 02:21:07 +01:00
nek0 bbd57c8ed1 enable collision detection for NPCs 2019-02-15 20:02:55 +01:00
nek0 371a54cbd7 enable collision for doors, but exclude it from pathfinding 2019-02-15 20:02:34 +01:00
nek0 a68f4fc7e7 move collision detection out of MainGame module 2019-02-15 20:01:14 +01:00
nek0 06845657f2 moduularize objects 2019-02-15 11:22:41 +01:00
nek0 16a329ddac build also elevator doors 2019-02-15 06:50:39 +01:00
nek0 4e0cbd18fe place and show door 2019-02-14 22:31:00 +01:00
nek0 3d4e654e66 more wörk and no pläy 2019-02-14 00:20:26 +01:00
nek0 a3d7ba4dd7 make tolerance dependant on frame rate 2019-02-13 12:09:41 +01:00