nek0
|
690179e4ec
|
linting and de-warning
|
2018-07-03 16:19:27 +02:00 |
|
nek0
|
9d5b3d62a0
|
new Typeclasses for Collision and drawing
|
2018-07-03 02:20:17 +02:00 |
|
nek0
|
373daaa2c0
|
fix broken textures and load NPC graphics
|
2018-06-16 19:34:17 +02:00 |
|
nek0
|
bfeb8a6fde
|
I need to create more contexts to be threadsafe.
|
2018-06-15 15:39:08 +02:00 |
|
nek0
|
ce48dd505e
|
nanovg is not threadsafe...
|
2018-06-10 04:21:00 +02:00 |
|
nek0
|
ee62010d7f
|
more loading screens, but breaking things...
|
2018-06-09 01:17:03 +02:00 |
|
nek0
|
1c9076c838
|
refine pathfinding
|
2018-05-14 19:34:07 +02:00 |
|
nek0
|
d4d6e5bd83
|
fixing stuff up and make collision raycast
|
2018-05-01 23:52:40 +02:00 |
|
nek0
|
db5e368a61
|
hmmmm...
|
2018-05-01 23:00:20 +02:00 |
|
nek0
|
755350ba9f
|
don't draw NPCs outside of visible area
|
2018-04-26 15:25:38 +02:00 |
|
nek0
|
b6deacbf14
|
enable parallel walk of NPCs
|
2018-04-25 14:44:28 +02:00 |
|
nek0
|
a0e6ab5013
|
npc now walk
|
2018-04-14 18:43:05 +02:00 |
|
nek0
|
5fe266ca9c
|
place npcs only in reachable areas
|
2018-04-14 13:34:28 +02:00 |
|
nek0
|
f28f06adf3
|
validate placement of interior through wayfinding
|
2018-04-02 16:29:35 +02:00 |
|
nek0
|
e150be9e77
|
make room at office entrance
|
2018-04-01 19:40:54 +02:00 |
|
nek0
|
061d5c3ede
|
no more floortiles
|
2018-03-03 11:06:38 +01:00 |
|
nek0
|
dc71567a7a
|
a little optimization
|
2018-03-02 02:10:35 +01:00 |
|