nek0
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08dbb9326c
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first interactable object ever: a copier
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2018-07-22 22:30:17 +02:00 |
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nek0
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f64aae86f0
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take obstacles from ECS into account
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2018-07-21 21:10:32 +02:00 |
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nek0
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81d6fd1180
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copiers are placed properly
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2018-07-21 20:37:01 +02:00 |
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nek0
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b70b50e513
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I present: copiers
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2018-07-21 06:43:26 +02:00 |
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nek0
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2b86eaf230
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detailed loading output
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2018-07-19 04:51:07 +02:00 |
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nek0
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19476e3fbb
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deduplicate direction function
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2018-07-06 17:17:57 +02:00 |
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nek0
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690179e4ec
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linting and de-warning
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2018-07-03 16:19:27 +02:00 |
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nek0
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9d5b3d62a0
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new Typeclasses for Collision and drawing
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2018-07-03 02:20:17 +02:00 |
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nek0
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373daaa2c0
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fix broken textures and load NPC graphics
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2018-06-16 19:34:17 +02:00 |
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nek0
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bfeb8a6fde
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I need to create more contexts to be threadsafe.
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2018-06-15 15:39:08 +02:00 |
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nek0
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ce48dd505e
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nanovg is not threadsafe...
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2018-06-10 04:21:00 +02:00 |
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nek0
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ee62010d7f
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more loading screens, but breaking things...
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2018-06-09 01:17:03 +02:00 |
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nek0
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1c9076c838
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refine pathfinding
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2018-05-14 19:34:07 +02:00 |
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nek0
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d4d6e5bd83
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fixing stuff up and make collision raycast
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2018-05-01 23:52:40 +02:00 |
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nek0
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db5e368a61
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hmmmm...
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2018-05-01 23:00:20 +02:00 |
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nek0
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755350ba9f
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don't draw NPCs outside of visible area
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2018-04-26 15:25:38 +02:00 |
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nek0
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b6deacbf14
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enable parallel walk of NPCs
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2018-04-25 14:44:28 +02:00 |
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nek0
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a0e6ab5013
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npc now walk
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2018-04-14 18:43:05 +02:00 |
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nek0
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5fe266ca9c
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place npcs only in reachable areas
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2018-04-14 13:34:28 +02:00 |
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nek0
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f28f06adf3
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validate placement of interior through wayfinding
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2018-04-02 16:29:35 +02:00 |
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nek0
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e150be9e77
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make room at office entrance
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2018-04-01 19:40:54 +02:00 |
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nek0
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061d5c3ede
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no more floortiles
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2018-03-03 11:06:38 +01:00 |
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nek0
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dc71567a7a
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a little optimization
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2018-03-02 02:10:35 +01:00 |
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