nek0
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1c9076c838
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refine pathfinding
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2018-05-14 19:34:07 +02:00 |
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nek0
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d4d6e5bd83
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fixing stuff up and make collision raycast
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2018-05-01 23:52:40 +02:00 |
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nek0
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db5e368a61
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hmmmm...
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2018-05-01 23:00:20 +02:00 |
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nek0
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755350ba9f
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don't draw NPCs outside of visible area
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2018-04-26 15:25:38 +02:00 |
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nek0
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b6deacbf14
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enable parallel walk of NPCs
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2018-04-25 14:44:28 +02:00 |
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nek0
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a0e6ab5013
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npc now walk
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2018-04-14 18:43:05 +02:00 |
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nek0
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5fe266ca9c
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place npcs only in reachable areas
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2018-04-14 13:34:28 +02:00 |
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nek0
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f28f06adf3
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validate placement of interior through wayfinding
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2018-04-02 16:29:35 +02:00 |
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nek0
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e150be9e77
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make room at office entrance
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2018-04-01 19:40:54 +02:00 |
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nek0
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061d5c3ede
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no more floortiles
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2018-03-03 11:06:38 +01:00 |
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nek0
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dc71567a7a
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a little optimization
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2018-03-02 02:10:35 +01:00 |
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