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367ba034b6
|
ignore result symlink
|
2023-03-25 21:49:13 +01:00 |
|
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3bc7faa7cd
|
update flake
|
2023-03-25 13:52:56 +01:00 |
|
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df2cfcf411
|
update flake
|
2022-12-27 19:40:55 +01:00 |
|
|
a7ce6f36a1
|
update flake
|
2022-12-01 22:09:04 +01:00 |
|
|
07edd99d0a
|
remove ballast
|
2022-12-01 14:34:38 +01:00 |
|
|
dd8556ee2b
|
some update
|
2022-09-14 20:10:20 +02:00 |
|
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66f9d07905
|
flakify complete
|
2022-09-14 19:49:03 +02:00 |
|
|
518e27d1a8
|
flakify
|
2022-09-14 19:03:04 +02:00 |
|
|
cd2a0f3706
|
update to new affection
|
2022-08-04 18:13:53 +02:00 |
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eecfe82abd
|
follow NanoVG changes
|
2022-02-18 21:34:02 +01:00 |
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f8ea2785bf
|
modernize shell.nix
|
2022-02-18 21:33:40 +01:00 |
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f678b216d6
|
add policeman
|
2020-05-12 16:24:36 +02:00 |
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0cc3195455
|
add missing library
|
2020-05-12 16:22:21 +02:00 |
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cdd5db2b73
|
finish porting process
|
2020-05-05 10:26:16 +02:00 |
|
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a33fec68d4
|
bump module Load to affection 0.0.0.10
|
2020-05-05 09:13:39 +02:00 |
|
|
eea0ec07fd
|
bumped module Floorplan to affection 0.0.0.10
|
2020-05-05 07:13:15 +02:00 |
|
|
ace1f0ce8c
|
bumped module Menu.Adjust to affection 0.0.0.10
|
2020-05-05 07:05:59 +02:00 |
|
|
81e16c4428
|
bump module NPC to affection 0.0.0.10
|
2020-05-05 06:31:36 +02:00 |
|
|
8f2366502b
|
bump module Util to affection 0.0.0.10
|
2020-05-05 06:29:35 +02:00 |
|
|
808ab1db06
|
fix more UserData stuff
|
2020-05-05 01:23:40 +02:00 |
|
|
adf5eefcdc
|
bump UserData object and Util
|
2020-05-05 01:12:53 +02:00 |
|
|
83b3bbcd9b
|
hunt warnings
|
2020-05-05 01:03:59 +02:00 |
|
|
c110f29c8f
|
port module Types.ObjClass
|
2020-05-05 00:53:46 +02:00 |
|
|
55f688e9be
|
port module Types.UserData
|
2020-05-05 00:52:24 +02:00 |
|
|
7a5e30c6ed
|
bump affection version
|
2020-05-05 00:48:05 +02:00 |
|
|
d9a8045daa
|
updated shell.nix
|
2019-11-12 00:49:54 +01:00 |
|
|
f61bc52ca6
|
Get tiles in an unsafe manner
|
2019-11-02 09:44:50 +01:00 |
|
|
7f1de2ae15
|
textify
|
2019-10-28 18:20:34 +01:00 |
|
|
42126a972d
|
fix logging
|
2019-10-28 17:26:21 +01:00 |
|
|
7c59021aee
|
various speed optimizations
|
2019-10-20 10:53:53 +02:00 |
|
|
3cb28f396b
|
remove old commented out code
|
2019-03-31 05:29:41 +02:00 |
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|
97cdf46170
|
move door output to verbose
|
2019-03-31 05:28:19 +02:00 |
|
|
6d051f6c5e
|
Merge pull request #3 from nek0/axe
Axe
|
2019-03-29 15:59:34 +01:00 |
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|
d3212425d5
|
it's dead, jim
|
2019-03-29 15:56:34 +01:00 |
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|
1c95794285
|
*insert screechy music*
|
2019-03-29 12:30:47 +01:00 |
|
|
e206062dfc
|
lets hack it to pieces
|
2019-03-28 21:00:44 +01:00 |
|
|
9cdec48044
|
hunting warnings
|
2019-03-28 20:59:31 +01:00 |
|
|
daac9470e5
|
satisfy MonadFail
|
2019-03-28 20:20:43 +01:00 |
|
|
d7151cb11f
|
fix animations
|
2019-03-28 11:26:16 +01:00 |
|
|
8438454477
|
satisfy monadFail
|
2019-03-15 01:50:38 +01:00 |
|
|
abb3ad3cd3
|
doors are now opened by NPCs and the player, not automatically.
|
2019-03-15 01:41:18 +01:00 |
|
|
0fcd4a10b2
|
add dining tables and clean tables
|
2019-03-09 20:37:20 +01:00 |
|
|
77b9a0a46e
|
draw doors like walls
|
2019-03-09 20:36:21 +01:00 |
|
|
d9735e72e9
|
de-parallelize drawing
|
2019-03-07 16:32:01 +01:00 |
|
|
6452804270
|
Merge pull request #2 from nek0/drawfilter
Drawfilter
|
2019-03-07 15:17:32 +01:00 |
|
|
8ec9f9cb6f
|
prefilter drawing elements
|
2019-03-07 15:13:40 +01:00 |
|
|
b2e9af5efd
|
back to old ecstasy
|
2019-03-07 09:51:34 +01:00 |
|
|
46068b99ab
|
phew...
|
2019-03-07 01:33:51 +01:00 |
|
|
fc57805889
|
little optimization
|
2019-02-21 17:22:38 +01:00 |
|
|
5464b3e8bf
|
make doors open automagically
|
2019-02-18 19:14:41 +01:00 |
|