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a3d7ba4dd7
|
make tolerance dependant on frame rate
|
2019-02-13 12:09:41 +01:00 |
|
|
c9dd91927e
|
keyboard controls finished
|
2019-02-12 00:11:53 +01:00 |
|
|
0497c97475
|
retrofitting
|
2019-02-11 16:11:27 +01:00 |
|
nek0
|
9e077cec16
|
this might have been the toilet bug
|
2018-11-13 00:56:18 +01:00 |
|
nek0
|
d79d9b1ed9
|
still not finding toilet bug
|
2018-10-15 00:26:12 +02:00 |
|
nek0
|
c4c7541b71
|
eliminating toilet bug
|
2018-10-14 23:18:41 +02:00 |
|
nek0
|
5ec3be4429
|
further implementation of controller
|
2018-10-13 20:12:10 +02:00 |
|
nek0
|
dc91005dee
|
implement controller adjustments
|
2018-10-12 21:40:16 +02:00 |
|
nek0
|
dd7f1e1627
|
preparing controller adjustment
|
2018-10-12 14:26:06 +02:00 |
|
nek0
|
aed0732d3e
|
more optimization
|
2018-09-18 03:13:53 +02:00 |
|
|
a68b186fd0
|
würg in progress
|
2018-09-16 23:55:22 +02:00 |
|
nek0
|
5916f302a6
|
linting in progress
|
2018-09-02 10:44:33 +02:00 |
|
nek0
|
08dbb9326c
|
first interactable object ever: a copier
|
2018-07-22 22:30:17 +02:00 |
|
nek0
|
f64aae86f0
|
take obstacles from ECS into account
|
2018-07-21 21:10:32 +02:00 |
|
nek0
|
81d6fd1180
|
copiers are placed properly
|
2018-07-21 20:37:01 +02:00 |
|
nek0
|
b70b50e513
|
I present: copiers
|
2018-07-21 06:43:26 +02:00 |
|
nek0
|
2b86eaf230
|
detailed loading output
|
2018-07-19 04:51:07 +02:00 |
|
nek0
|
19476e3fbb
|
deduplicate direction function
|
2018-07-06 17:17:57 +02:00 |
|
nek0
|
690179e4ec
|
linting and de-warning
|
2018-07-03 16:19:27 +02:00 |
|
nek0
|
9d5b3d62a0
|
new Typeclasses for Collision and drawing
|
2018-07-03 02:20:17 +02:00 |
|
nek0
|
373daaa2c0
|
fix broken textures and load NPC graphics
|
2018-06-16 19:34:17 +02:00 |
|
nek0
|
bfeb8a6fde
|
I need to create more contexts to be threadsafe.
|
2018-06-15 15:39:08 +02:00 |
|
nek0
|
ce48dd505e
|
nanovg is not threadsafe...
|
2018-06-10 04:21:00 +02:00 |
|
nek0
|
ee62010d7f
|
more loading screens, but breaking things...
|
2018-06-09 01:17:03 +02:00 |
|
nek0
|
1c9076c838
|
refine pathfinding
|
2018-05-14 19:34:07 +02:00 |
|
nek0
|
d4d6e5bd83
|
fixing stuff up and make collision raycast
|
2018-05-01 23:52:40 +02:00 |
|
nek0
|
db5e368a61
|
hmmmm...
|
2018-05-01 23:00:20 +02:00 |
|
nek0
|
755350ba9f
|
don't draw NPCs outside of visible area
|
2018-04-26 15:25:38 +02:00 |
|
nek0
|
b6deacbf14
|
enable parallel walk of NPCs
|
2018-04-25 14:44:28 +02:00 |
|
nek0
|
a0e6ab5013
|
npc now walk
|
2018-04-14 18:43:05 +02:00 |
|
nek0
|
5fe266ca9c
|
place npcs only in reachable areas
|
2018-04-14 13:34:28 +02:00 |
|
nek0
|
f28f06adf3
|
validate placement of interior through wayfinding
|
2018-04-02 16:29:35 +02:00 |
|
nek0
|
e150be9e77
|
make room at office entrance
|
2018-04-01 19:40:54 +02:00 |
|
nek0
|
061d5c3ede
|
no more floortiles
|
2018-03-03 11:06:38 +01:00 |
|
nek0
|
dc71567a7a
|
a little optimization
|
2018-03-02 02:10:35 +01:00 |
|