nek0
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f64aae86f0
|
take obstacles from ECS into account
|
2018-07-21 21:10:32 +02:00 |
|
nek0
|
690179e4ec
|
linting and de-warning
|
2018-07-03 16:19:27 +02:00 |
|
nek0
|
f74ce66e2f
|
removing old code
|
2018-07-03 02:20:30 +02:00 |
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nek0
|
9d5b3d62a0
|
new Typeclasses for Collision and drawing
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2018-07-03 02:20:17 +02:00 |
|
nek0
|
6189b3bcb8
|
smaller aesthetics
|
2018-06-24 00:43:09 +02:00 |
|
nek0
|
fd8d5d81f0
|
loading screen
|
2018-06-08 00:29:46 +02:00 |
|
nek0
|
0a740334c5
|
restructuring and adding final rotation after walking
|
2018-06-04 05:29:20 +02:00 |
|
nek0
|
03b84b02db
|
hunting again
|
2018-06-03 04:28:39 +02:00 |
|
nek0
|
e83482e8ea
|
drawing animation properly
|
2018-05-30 16:20:58 +02:00 |
|
nek0
|
b72f2f744b
|
adding player sprite and handling
|
2018-05-21 00:40:40 +02:00 |
|
nek0
|
e8847f2aa0
|
foo
|
2018-05-18 20:05:21 +02:00 |
|
nek0
|
53d2ce4cf6
|
update ecstasy
|
2018-05-17 13:06:13 +02:00 |
|
nek0
|
b59b566905
|
fork pathseeking off into seperate thread
|
2018-05-16 16:23:23 +02:00 |
|
nek0
|
1f1bdd216a
|
reduce liftIO calls
|
2018-05-15 19:27:54 +02:00 |
|
nek0
|
165baa179c
|
more entomology
|
2018-05-13 22:01:05 +02:00 |
|
nek0
|
f6860c1332
|
declutter output
|
2018-04-27 23:34:57 +02:00 |
|
nek0
|
755350ba9f
|
don't draw NPCs outside of visible area
|
2018-04-26 15:25:38 +02:00 |
|
nek0
|
366b79ecef
|
only draw visible tiles
|
2018-04-22 11:59:14 +02:00 |
|
nek0
|
a0e6ab5013
|
npc now walk
|
2018-04-14 18:43:05 +02:00 |
|
nek0
|
5fe266ca9c
|
place npcs only in reachable areas
|
2018-04-14 13:34:28 +02:00 |
|
nek0
|
9fdb8a5e15
|
starting NPCs
|
2018-04-14 11:18:37 +02:00 |
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