Commit graph

21 commits

Author SHA1 Message Date
nek0
f64aae86f0 take obstacles from ECS into account 2018-07-21 21:10:32 +02:00
nek0
690179e4ec linting and de-warning 2018-07-03 16:19:27 +02:00
nek0
f74ce66e2f removing old code 2018-07-03 02:20:30 +02:00
nek0
9d5b3d62a0 new Typeclasses for Collision and drawing 2018-07-03 02:20:17 +02:00
nek0
6189b3bcb8 smaller aesthetics 2018-06-24 00:43:09 +02:00
nek0
fd8d5d81f0 loading screen 2018-06-08 00:29:46 +02:00
nek0
0a740334c5 restructuring and adding final rotation after walking 2018-06-04 05:29:20 +02:00
nek0
03b84b02db hunting again 2018-06-03 04:28:39 +02:00
nek0
e83482e8ea drawing animation properly 2018-05-30 16:20:58 +02:00
nek0
b72f2f744b adding player sprite and handling 2018-05-21 00:40:40 +02:00
nek0
e8847f2aa0 foo 2018-05-18 20:05:21 +02:00
nek0
53d2ce4cf6 update ecstasy 2018-05-17 13:06:13 +02:00
nek0
b59b566905 fork pathseeking off into seperate thread 2018-05-16 16:23:23 +02:00
nek0
1f1bdd216a reduce liftIO calls 2018-05-15 19:27:54 +02:00
nek0
165baa179c more entomology 2018-05-13 22:01:05 +02:00
nek0
f6860c1332 declutter output 2018-04-27 23:34:57 +02:00
nek0
755350ba9f don't draw NPCs outside of visible area 2018-04-26 15:25:38 +02:00
nek0
366b79ecef only draw visible tiles 2018-04-22 11:59:14 +02:00
nek0
a0e6ab5013 npc now walk 2018-04-14 18:43:05 +02:00
nek0
5fe266ca9c place npcs only in reachable areas 2018-04-14 13:34:28 +02:00
nek0
9fdb8a5e15 starting NPCs 2018-04-14 11:18:37 +02:00