Commit graph

52 commits

Author SHA1 Message Date
nek0
f025b92ef4 blubb 2018-07-30 15:34:45 +02:00
nek0
afca12ebc0 added computer 2018-07-30 14:34:46 +02:00
nek0
08dbb9326c first interactable object ever: a copier 2018-07-22 22:30:17 +02:00
nek0
81d6fd1180 copiers are placed properly 2018-07-21 20:37:01 +02:00
nek0
b70b50e513 I present: copiers 2018-07-21 06:43:26 +02:00
nek0
2b86eaf230 detailed loading output 2018-07-19 04:51:07 +02:00
nek0
4913b054d8 smaller things 2018-07-06 17:18:12 +02:00
nek0
0f3c33b243 don't duplicate main context 2018-07-06 17:17:12 +02:00
nek0
690179e4ec linting and de-warning 2018-07-03 16:19:27 +02:00
nek0
9d5b3d62a0 new Typeclasses for Collision and drawing 2018-07-03 02:20:17 +02:00
nek0
a1abb9f379 alignment 2018-07-02 18:42:59 +02:00
nek0
850e9d7a07 integrate mind map into game 2018-06-28 21:07:58 +02:00
nek0
39749a8afe renaming module 2018-06-25 23:59:12 +02:00
nek0
5e0c634b61 removing clutter 2018-06-25 23:45:53 +02:00
nek0
6189b3bcb8 smaller aesthetics 2018-06-24 00:43:09 +02:00
nek0
3bc1b5e5c7 preparing for keyboard input 2018-06-24 00:42:39 +02:00
nek0
21461ade1f building maps of the mind 2018-06-24 00:41:51 +02:00
nek0
bfeb8a6fde I need to create more contexts to be threadsafe. 2018-06-15 15:39:08 +02:00
nek0
ee62010d7f more loading screens, but breaking things... 2018-06-09 01:17:03 +02:00
nek0
fd8d5d81f0 loading screen 2018-06-08 00:29:46 +02:00
nek0
0a740334c5 restructuring and adding final rotation after walking 2018-06-04 05:29:20 +02:00
nek0
e83482e8ea drawing animation properly 2018-05-30 16:20:58 +02:00
nek0
81abbaf91e trying to prepare animations 2018-05-27 16:03:31 +02:00
nek0
b72f2f744b adding player sprite and handling 2018-05-21 00:40:40 +02:00
nek0
53d2ce4cf6 update ecstasy 2018-05-17 13:06:13 +02:00
nek0
b59b566905 fork pathseeking off into seperate thread 2018-05-16 16:23:23 +02:00
nek0
8a620f742e nonuniform movement speeds for NPCs 2018-05-15 19:27:40 +02:00
nek0
a0e6ab5013 npc now walk 2018-04-14 18:43:05 +02:00
nek0
5fe266ca9c place npcs only in reachable areas 2018-04-14 13:34:28 +02:00
nek0
9fdb8a5e15 starting NPCs 2018-04-14 11:18:37 +02:00
nek0
a4c3202f4d more tables 2018-04-11 20:01:41 +02:00
nek0
3cb70b53d5 hooray for even more tables 2018-04-03 22:27:41 +02:00
nek0
092fbe6ab9 yay for more tables! 2018-04-03 22:21:07 +02:00
nek0
f28f06adf3 validate placement of interior through wayfinding 2018-04-02 16:29:35 +02:00
nek0
173494c568 add a group of tables 2018-04-01 04:51:15 +02:00
nek0
d57e502c74 add tables 2018-03-31 23:22:10 +02:00
nek0
68c8464c9e readjusting bounding boxes and collision behaviour 2018-03-08 20:19:53 +01:00
nek0
876fc1462d subtile collision for walls 2018-03-05 21:11:38 +01:00
nek0
22c0c87284 subtile collision for boxes 2018-03-04 22:24:30 +01:00
nek0
c3f561bfcd placing objects 2018-03-03 17:03:17 +01:00
nek0
dc71567a7a a little optimization 2018-03-02 02:10:35 +01:00
nek0
c469761bd8 show fps 2018-03-01 23:33:08 +01:00
nek0
701a04060b directional walls 2018-02-27 20:35:08 +01:00
nek0
36ad09bdbe placeholder walls 2018-02-25 10:31:07 +01:00
nek0
efc3a2f7d8 remove world and add proper collision 2018-02-25 02:03:25 +01:00
nek0
153b5a4e3d now works with ecstasy. ready to merge. 2018-02-24 15:33:46 +01:00
nek0
b509fe501f de-ecstasy for now 2018-02-23 13:07:24 +01:00
nek0
2be7479f51 try ecstasy 2018-02-18 05:31:34 +01:00
nek0
3c3a152265 adding simple mouse coordination 2018-02-18 03:11:41 +01:00
nek0
53321a2576 moving things out of module and show graphics 2018-02-17 02:36:06 +01:00