Commit graph

158 commits

Author SHA1 Message Date
nek0 f64aae86f0 take obstacles from ECS into account 2018-07-21 21:10:32 +02:00
nek0 81d6fd1180 copiers are placed properly 2018-07-21 20:37:01 +02:00
nek0 b70b50e513 I present: copiers 2018-07-21 06:43:26 +02:00
nek0 2f8a267b09 some refinement in messages 2018-07-19 04:56:31 +02:00
nek0 2b86eaf230 detailed loading output 2018-07-19 04:51:07 +02:00
nek0 b04ae8759b removing unneeded code 2018-07-08 07:56:13 +02:00
nek0 bfccf32451 optimizing MindMap generation 2018-07-08 07:55:44 +02:00
nek0 4913b054d8 smaller things 2018-07-06 17:18:12 +02:00
nek0 19476e3fbb deduplicate direction function 2018-07-06 17:17:57 +02:00
nek0 0f3c33b243 don't duplicate main context 2018-07-06 17:17:12 +02:00
nek0 157158076f updated readme 2018-07-04 11:06:48 +02:00
nek0 c2a3bb3536 unneccessary 2018-07-03 16:49:27 +02:00
nek0 690179e4ec linting and de-warning 2018-07-03 16:19:27 +02:00
nek0 f74ce66e2f removing old code 2018-07-03 02:20:30 +02:00
nek0 9d5b3d62a0 new Typeclasses for Collision and drawing 2018-07-03 02:20:17 +02:00
nek0 a1abb9f379 alignment 2018-07-02 18:42:59 +02:00
nek0 d5b2729b2a todo 2018-07-02 18:22:00 +02:00
nek0 0d28d28ee1 fix algebraic-graphs 2018-07-02 18:21:41 +02:00
nek0 6dc6074a5a code deduplication 2018-07-02 18:18:27 +02:00
nek0 850e9d7a07 integrate mind map into game 2018-06-28 21:07:58 +02:00
nek0 39749a8afe renaming module 2018-06-25 23:59:12 +02:00
nek0 daaadca17b adjusting small things 2018-06-25 23:46:17 +02:00
nek0 5e0c634b61 removing clutter 2018-06-25 23:45:53 +02:00
nek0 7a4248671e cleaning 2018-06-24 12:59:24 +02:00
nek0 0fff278fdb higher mass 2018-06-24 00:51:21 +02:00
nek0 368d679356 *flushing sounds* 2018-06-24 00:43:27 +02:00
nek0 6189b3bcb8 smaller aesthetics 2018-06-24 00:43:09 +02:00
nek0 3bc1b5e5c7 preparing for keyboard input 2018-06-24 00:42:39 +02:00
nek0 21461ade1f building maps of the mind 2018-06-24 00:41:51 +02:00
nek0 373daaa2c0 fix broken textures and load NPC graphics 2018-06-16 19:34:17 +02:00
nek0 9ff57c47c7 add first npc graphic 2018-06-16 19:33:39 +02:00
nek0 5b911ab3ec fix draw ordering 2018-06-16 11:40:51 +02:00
nek0 bfeb8a6fde I need to create more contexts to be threadsafe. 2018-06-15 15:39:08 +02:00
nek0 ce48dd505e nanovg is not threadsafe... 2018-06-10 04:21:00 +02:00
nek0 ee62010d7f more loading screens, but breaking things... 2018-06-09 01:17:03 +02:00
nek0 fd8d5d81f0 loading screen 2018-06-08 00:29:46 +02:00
nek0 c6d4cae284 adding shadow 2018-06-04 05:29:35 +02:00
nek0 0a740334c5 restructuring and adding final rotation after walking 2018-06-04 05:29:20 +02:00
nek0 88c988ddbf a little lint 2018-06-03 20:24:33 +02:00
nek0 bf0cd44f56 fix drawing order 2018-06-03 20:14:29 +02:00
nek0 03b84b02db hunting again 2018-06-03 04:28:39 +02:00
nek0 dd6938c7a5 update nanovg 2018-06-03 04:25:19 +02:00
nek0 9c812f10d3 stop walking animation when colliding 2018-06-02 22:04:05 +02:00
nek0 d99141dd82 walking animations for intruder finished 2018-06-01 20:12:50 +02:00
nek0 729bcb9b69 more walking directions 2018-06-01 16:59:50 +02:00
nek0 55e5bea87a more walking animations 2018-06-01 06:42:35 +02:00
nek0 98d7e610cb draw ordering 2018-05-31 05:25:08 +02:00
nek0 d3e00e13ca more movement 2018-05-31 03:07:41 +02:00
nek0 fbcc1b0e45 walking animation 2018-05-30 22:15:49 +02:00
nek0 f6db4f5e5c hunting warnings in Test 2018-05-30 17:32:00 +02:00