12 lines
164 B
GLSL
12 lines
164 B
GLSL
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//glsl version 4.5
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#version 450
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//output write
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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//return red
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outFragColor = vec4(1.f,0.f,0.f,1.0f);
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}
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