vulkan-tutorial/shadersrc/red.frag
2022-10-26 16:52:55 +02:00

11 lines
164 B
GLSL

//glsl version 4.5
#version 450
//output write
layout (location = 0) out vec4 outFragColor;
void main()
{
//return red
outFragColor = vec4(1.f,0.f,0.f,1.0f);
}