fix it by transposing the model matrix
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@ -323,10 +323,10 @@ pokeData frame frameNumber sceneParameters cameraParameters = do
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V.mapM_
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(\(index, obj) -> do
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let modelMatrix = GPUObjectData (objectMatrix obj)
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let modelMatrix = GPUObjectData (transpose $ objectMatrix obj)
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liftIO $ poke
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(objectPointer `plusPtr` (index * sizeOf (undefined :: GPUObjectData)))
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(castPtr objectPointer `plusPtr` (index * sizeOf (undefined :: GPUObjectData)))
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modelMatrix
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)
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(V.zip
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