adjust shaders
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1107ea91da
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3 changed files with 9 additions and 9 deletions
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@ -2,9 +2,9 @@
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layout (location = 0) in vec3 vPosition;
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layout (location = 0) in vec3 vPosition;
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layout (location = 1) in vec3 vNormal;
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layout (location = 1) in vec3 vNormal;
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layout (location = 2) in vec3 vColor;
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layout (location = 2) in vec4 vColor;
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layout (location = 0) out vec3 outColor;
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layout (location = 0) out vec4 outColor;
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void main()
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void main()
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{
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{
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@ -1,9 +1,9 @@
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#version 450
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#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) in vec4 fragColor;
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layout(location = 0) out vec4 outColor;
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layout(location = 0) out vec4 outColor;
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void main() {
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void main() {
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outColor = vec4(fragColor, 1.0);
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outColor = fragColor;
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}
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}
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@ -1,6 +1,6 @@
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#version 450
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#version 450
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layout(location = 0) out vec3 fragColor;
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layout(location = 0) out vec4 fragColor;
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vec2 positions[3] = vec2[](
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.0, -0.5),
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@ -8,10 +8,10 @@ vec2 positions[3] = vec2[](
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vec2(-0.5, 0.5)
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vec2(-0.5, 0.5)
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);
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);
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vec3 colors[3] = vec3[](
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vec4 colors[3] = vec4[](
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vec3(1.0, 0.0, 0.0),
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vec4(1.0, 0.0, 0.0, 1.0),
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vec3(0.0, 1.0, 0.0),
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vec4(0.0, 1.0, 0.0, 1.0),
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vec3(0.0, 0.0, 1.0)
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vec4(0.0, 0.0, 1.0, 1.0)
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);
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);
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void main() {
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void main() {
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