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@ -19,6 +19,7 @@ layout(set = 2, binding = 0) uniform sampler2D tex1;
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void main()
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{
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// Flip y coordinate of UVs to fix display
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float y = texCoord.y * -1;
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vec3 color = texture(tex1, vec2(texCoord.x ,y)).xyz;
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outFragColor = vec4(color, inColor.w);
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