make output visible
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1 changed files with 2 additions and 1 deletions
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@ -16,5 +16,6 @@ layout(set = 0, binding = 1) uniform SceneData{
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void main() {
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void main() {
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//outColor = vec4(fragColor.xyz + sceneData.ambientColor.xyz, 1.0f);
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//outColor = vec4(fragColor.xyz + sceneData.ambientColor.xyz, 1.0f);
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outColor = sceneData.ambientColor;
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//outColor = sceneData.ambientColor;
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outColor = fragColor;
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}
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}
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