|
4ee6c368df
|
first little optimisation
|
2023-05-20 18:36:31 +02:00 |
|
|
61f800cdd9
|
flip y axis
|
2023-05-17 05:52:41 +02:00 |
|
|
e91afc8ada
|
draw textured object
|
2023-05-16 11:14:50 +02:00 |
|
|
ca2d3cc9b1
|
move meshes
|
2023-05-15 06:45:12 +02:00 |
|
|
fa4f2d6838
|
optimisation
|
2023-05-14 13:28:19 +02:00 |
|
|
cde6d15245
|
optimize allocations
|
2023-04-29 02:10:27 +02:00 |
|
|
a2f986e852
|
cleanup
|
2023-04-20 06:21:43 +02:00 |
|
|
e3bed9a2eb
|
make it work!
|
2023-04-19 17:26:33 +02:00 |
|
|
e8e37f1ced
|
mew
|
2023-01-16 01:10:23 +01:00 |
|
|
a1e0211b0f
|
start filling the state
|
2023-01-02 05:59:59 +01:00 |
|
|
5601e6fcab
|
clean the states out
|
2023-01-02 02:11:12 +01:00 |
|
|
c1d59c12f4
|
load mesh from OBJ file
|
2022-12-17 07:39:45 +01:00 |
|
|
597870d957
|
prepare mesh loading from obj
|
2022-12-15 05:19:53 +01:00 |
|
|
d4688d03a5
|
generalize buffer size
|
2022-12-08 07:43:03 +01:00 |
|
|
4f2ab52fa7
|
adjust buffer size and poke stride to make things finally work
|
2022-12-08 04:22:24 +01:00 |
|
|
139f208377
|
fix, but still not working
|
2022-12-03 08:42:00 +01:00 |
|
|
ce5bed8843
|
meow
|
2022-12-02 20:34:35 +01:00 |
|
|
2219355483
|
it würgs
|
2022-12-02 16:58:57 +01:00 |
|
|
9dca7c85e0
|
new modules
|
2022-12-01 21:16:51 +01:00 |
|