Commit graph

173 commits

Author SHA1 Message Date
nek0
efbfe14fe8 incorporate in example02 2017-03-21 12:12:46 +01:00
nek0
85c6288f50 better actors 2017-03-21 12:04:56 +01:00
nek0
33ca2220ea on how not to do it 2017-03-20 05:26:24 +01:00
nek0
9744ebcf99 version bump 2017-03-20 05:26:07 +01:00
nek0
7bf2962d07 some linting 2017-03-20 05:24:30 +01:00
nek0
f4a96f03c4 split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
nek0
6eccf8ed5b introducing actors 2017-03-18 17:38:26 +01:00
nek0
a5273ff79b type signature 2017-03-18 14:12:42 +01:00
nek0
ec4c0fccc8 indent uniformity 2017-03-18 13:50:34 +01:00
rys ostrovid
55d671a81f Merge pull request #2 from nek0/props
implement Affection.Property dsl
2017-03-17 00:23:13 +01:00
Astro
c3fdf7b410 Affection.Property: import switcheroo 2017-03-17 00:22:26 +01:00
Astro
ac9a9e3bdc port example02 to props 2017-03-17 00:21:42 +01:00
Astro
a737e2863c implement Affection.Property dsl 2017-03-17 00:20:42 +01:00
nek0
ba454d341d little fixes 2017-03-16 23:26:23 +01:00
nek0
7c51fbf3ac rebuild example02 2017-03-16 23:24:34 +01:00
nek0
a32c8957bd adding process function 2017-03-16 20:52:45 +01:00
rys ostrovid
cb16e5ef09 Merge pull request #1 from nek0/shtuff
Stuff that I think is better
2017-03-16 20:25:20 +01:00
Astro
a7c33a7413 clear 2017-03-16 20:21:04 +01:00
Astro
4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta 2017-03-16 20:12:41 +01:00
nek0
5d8c5d807c a little lint 2017-03-14 22:18:39 +01:00
nek0
161ace0770 recursive particle update 2017-03-14 20:10:47 +01:00
nek0
af271f85b2 adding handler function 2017-03-06 17:48:12 +01:00
nek0
cb91cd77c4 correction 2017-03-05 16:41:18 +01:00
nek0
8c1d5a2664 new version with more features 2017-03-05 16:39:37 +01:00
nek0
29183fb223 removing old code 2017-02-25 17:26:00 +01:00
nek0
7a953b0a8b not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
2017-02-25 17:24:21 +01:00
nek0
767643a1af fixing leak in partUpd 2017-02-25 17:23:54 +01:00
nek0
46f51d1334 found the particle leak! 2017-02-25 17:23:28 +01:00
nek0
896a64a6fc just some comment alignment 2017-02-24 17:11:52 +01:00
nek0
130d941779 only drawing on available surface area 2017-02-24 17:11:10 +01:00
nek0
ea8fdf37ee fixed little memory leak concerning float values 2017-02-24 00:18:29 +01:00
nek0
3ac1049ec7 version bump 2017-02-23 23:28:00 +01:00
nek0
31d48f021a fixed memory leak by using renderer 2017-02-23 22:54:26 +01:00
nek0
379a571147 a little optimization 2017-02-22 18:03:16 +01:00
nek0
a028bb4204 thanks @dodo. Now it works more smoothly 2017-02-22 18:02:34 +01:00
nek0
1846ae051a removing zombie dependency 2017-02-20 23:17:26 +01:00
nek0
b2f3355bd6 version bump 2017-02-20 20:43:28 +01:00
nek0
70ead790d1 ignore profiling data 2017-02-20 20:43:15 +01:00
nek0
cb52296c8f some cleaning 2017-02-20 20:22:01 +01:00
nek0
2869e4b0d4 version bump 2017-02-19 22:28:49 +01:00
nek0
79f3bd4b9f mitigating memory leak, changing to IORef and making widnow movable 2017-02-19 22:28:10 +01:00
nek0
97186c5709 it works only halfway 2017-02-17 17:15:06 +01:00
nek0
93d79d16af prepare for hackage 2016-12-31 22:11:32 +01:00
nek0
18f61d37af stabilizing 2016-12-29 20:15:09 +01:00
nek0
84b1a86f22 cleaning 2016-12-26 14:19:03 +01:00
nek0
44fdd2e766 Merge branch 'buffer-get' 2016-12-26 14:18:02 +01:00
nek0
10c889af56 rename drawRect' to drawRect and clean Affection.Draw 2016-12-26 14:14:54 +01:00
nek0
7837a14456 disable example04 2016-12-26 14:14:34 +01:00
nek0
ebc0eea6c7 make previous examples work again 2016-12-26 14:06:51 +01:00
nek0
2095bb1924 fixed routing 2016-12-25 08:14:51 +01:00