CommandBuffer.hs
|
more twiddling
|
2023-08-25 01:10:38 +02:00 |
Devices.hs
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explicitly enable multiIndirectDraw
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2023-08-25 00:45:42 +02:00 |
Draw.hs
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flip y axis
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2023-05-17 05:52:41 +02:00 |
Framebuffers.hs
|
optimize allocations
|
2023-04-29 02:10:27 +02:00 |
GraphicsPipeline.hs
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draw textured object
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2023-05-16 11:14:50 +02:00 |
Image.hs
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add depth stencil
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2022-12-28 04:18:59 +01:00 |
Init.hs
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hunt validation errors
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2023-05-17 10:31:01 +02:00 |
Instance.hs
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optimize allocations
|
2023-04-29 02:10:27 +02:00 |
Main.hs
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fix ambiguous record updates
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2023-08-24 19:48:36 +02:00 |
Memory.hs
|
fix ambiguous record updates
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2023-08-24 19:48:36 +02:00 |
Mesh.hs
|
first little optimisation
|
2023-05-20 18:36:31 +02:00 |
Sync.hs
|
implement textures which crash initialization
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2023-05-15 12:10:02 +02:00 |
Textures.hs
|
draw textured object
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2023-05-16 11:14:50 +02:00 |
Types.hs
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using indirect draw, not working yet
|
2023-06-11 08:08:29 +02:00 |
Util.hs
|
draw textured object
|
2023-05-16 11:14:50 +02:00 |