Implementation of a vulkan renderer in Haskell
Find a file
2022-12-11 09:02:17 +01:00
shadersrc make rotating triengle 2022-12-11 09:02:17 +01:00
src make rotating triengle 2022-12-11 09:02:17 +01:00
.gitignore update gitignore 2022-07-09 21:27:54 +02:00
CHANGELOG.md init 2022-01-14 08:59:38 +01:00
cspell.json set up cspell 2022-12-02 02:57:16 +01:00
flake.lock update sources 2022-12-02 02:57:30 +01:00
flake.nix fix shader compilations in shell 2022-12-02 10:09:01 +01:00
LICENSE init 2022-01-14 08:59:38 +01:00
project-words.txt meow 2022-12-02 20:34:35 +01:00
README.md add new resource to readme 2022-07-21 23:17:49 +02:00
shell.nix it draws, but it's flashy and ugly 2022-07-14 11:02:12 +02:00
vulkan-tutorial.cabal update sources 2022-12-02 02:57:30 +01:00

vulkan-tutorial

This project aims to be a toy vulkan renderer built for learning purposes. I try to keep the code as clean as possible to help future me or others understand it.

Useful learning material: