first actual game content communication
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5 changed files with 102 additions and 61 deletions
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@ -53,8 +53,9 @@ main = do
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sockList <- STM.newTMVarIO []
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messageQueue <- STM.newTQueueIO
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serverState <- STM.newTMVarIO (ServerState False False)
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emptyPLayers <- STM.newTMVarIO []
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let initRead = ReaderContainer (arenaMap arena) setFPS sock
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initState = StateContainer (arenaSpawners arena) [] serverState now sockList messageQueue
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initState = StateContainer (arenaSpawners arena) emptyPLayers serverState now sockList messageQueue
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(finalState, finalWrite) <- execRWST
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(do
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terminateGameOnSigint setSocketPath
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@ -1,4 +1,5 @@
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE RecordWildCards #-}
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module Server.Communication where
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import Control.Concurrent
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@ -34,8 +35,6 @@ import Network.Socket as Net
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import System.Posix.Signals
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import System.Random (randomRIO)
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-- internal imports
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import Library.Types
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@ -196,36 +195,37 @@ handleMessage stateContainer readerContainer msg = do
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ClientQuit -> do
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putStrLn $ "removing client " <> show clientId
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let newClients = filter (\a -> fst a /= Just clientId) clients
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void $ liftIO $ STM.atomically $ STM.swapTMVar clientList newClients
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STM.atomically $ do
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currentPlayers <- STM.readTMVar (scPlayers stateContainer)
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let newPlayers = filter (\p -> playerId p /= clientId) currentPlayers
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void $ STM.swapTMVar (scPlayers stateContainer) newPlayers
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void $ STM.swapTMVar clientList newClients
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ClientRequestWizard -> do
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putStrLn "initializing new wizard"
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let arena = rcMap readerContainer
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initPos <- rollInitPosition arena
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let freshWIzard = newWizard initPos
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STM.atomically $ do
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currentPlayers <- STM.readTMVar (scPlayers stateContainer)
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void $ STM.swapTMVar (scPlayers stateContainer) $ Player clientId freshWIzard : currentPlayers
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let clientSock = fromJust $ lookup (Just clientId) clients
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sendMessage (ProvideInitialWizard (newWizard initPos)) clientSock
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_ -> pure ()
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newWizard
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:: Position
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-> Wizard
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newWizard pos =
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Wizard
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{ wizardWands = []
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, wizardRot = 0
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, wizardPos = pos
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, wizardMana = 100
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, wizardHealth = 100
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, wizardEffects = []
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}
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rollInitPosition
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:: ServerMap
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-> IO Position
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rollInitPosition arena = do
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r <- randomRIO (1, M.nrows arena)
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c <- randomRIO (1, M.ncols arena)
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if arena M.! (r, c) == Air
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then
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pure $ (fromIntegral <$> V2 r c) + V2 0.5 0.5
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else
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rollInitPosition arena
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sendUpdates :: Game ()
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sendUpdates = do
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tileMap <- asks rcMap
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stateContainer <- get
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players <- liftIO $ STM.atomically $ STM.readTMVar (scPlayers stateContainer)
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mapM_
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(\(player@(Player playerId wizard@(Wizard {..}))) -> do
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let V2 wr wc = wizardPos
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subCoords = (,) <$> [floor wr - 4 .. floor wr + 4] <*> [floor wc - 4 .. floor wc + 4]
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initViewMatrix = M.fromList 9 9 $ map
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(\(qr, qc) ->
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M.safeGet qr qc tileMap
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)
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subCoords
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liftIO $ print initViewMatrix
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)
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players
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@ -38,6 +38,7 @@ runGame = do
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handleMessages
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updateSpawners delta
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updateWizards delta
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sendUpdates
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modify'
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(\s -> s
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{ scServerLastTick = now
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@ -71,10 +72,11 @@ updateSpawners dt =
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)
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updateWizards :: Float -> Game ()
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updateWizards dt =
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modify' (\sc@(StateContainer _ wizards _ _ _ _) ->
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let newWizards = map
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(\wizard@(Wizard _ _ health _ _ effects) ->
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updateWizards dt = do
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playersVar <- gets scPlayers
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players <- liftIO $ STM.atomically $ STM.readTMVar playersVar
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let newPlayers = map
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(\player@(Player pId wizard@(Wizard _ _ health _ _ effects)) ->
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let newEffects = foldl
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(\acc effect@(Effect _ ttl) ->
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if ttl - dt < 0
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@ -93,13 +95,12 @@ updateWizards dt =
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)
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0
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effects
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in wizard
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in player {
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playerWizard = wizard
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{ wizardEffects = newEffects
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, wizardHealth = health - effectDamage
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}
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)
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wizards
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in sc
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{ scPlayers = newWizards
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}
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)
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players
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void $ liftIO $ STM.atomically $ STM.swapTMVar playersVar newPlayers
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@ -54,13 +54,19 @@ data ReaderContainer = ReaderContainer
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data StateContainer = StateContainer
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{ scSpawners :: [Spawner]
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, scPlayers :: [Wizard]
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, scPlayers :: STM.TMVar [Player]
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, scServerState :: STM.TMVar ServerState
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, scServerLastTick :: UTCTime
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, scClientSockets :: STM.TMVar [(Maybe UUID, Socket)]
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, scMessageQueue :: STM.TQueue ClientMessage
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}
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data Player = Player
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{ playerId :: UUID
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, playerWizard :: Wizard
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}
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deriving (Eq, Show)
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-- | Data object for storing the server's state
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data ServerState = ServerState
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{ serverGameOver :: Bool -- ^ global game over state (only one contestant left)
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@ -2,10 +2,18 @@ module Server.Util where
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import Control.Exception
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import qualified Data.Matrix as M
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import Linear
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import System.Directory
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import System.IO.Error
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import System.Random
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import Library.Types
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-- | Remove a file if it exists
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removeIfExists
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:: FilePath -- File to remove
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@ -14,3 +22,28 @@ removeIfExists fileName = removeFile fileName `catch` handleExists
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where handleExists e
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| isDoesNotExistError e = return ()
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| otherwise = throwIO e
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newWizard
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:: Position
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-> Wizard
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newWizard pos =
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Wizard
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{ wizardWands = []
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, wizardRot = 0
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, wizardPos = pos
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, wizardMana = 100
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, wizardHealth = 100
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, wizardEffects = []
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}
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rollInitPosition
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:: ServerMap
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-> IO Position
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rollInitPosition arena = do
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r <- randomRIO (1, M.nrows arena)
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c <- randomRIO (1, M.ncols arena)
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if arena M.! (r, c) == Air
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then
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pure $ (fromIntegral <$> V2 r c) + V2 0.5 0.5
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else
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rollInitPosition arena
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