affection/src/Affection.hs

223 lines
6.1 KiB
Haskell
Raw Normal View History

{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE BangPatterns #-}
2016-03-25 08:41:22 +00:00
module Affection
( withAffection
2016-12-12 01:10:30 +00:00
, getAffection
, putAffection
-- , withWindow
-- , withDefaultWindow
2016-03-25 10:43:31 +00:00
, delaySec
2016-11-04 15:06:16 +00:00
, get
, put
2017-03-20 04:24:30 +00:00
, getElapsedTime
, getDelta
, quit
2016-12-08 17:22:29 +00:00
, module A
2016-03-25 08:41:22 +00:00
) where
import qualified SDL
2016-12-08 17:22:29 +00:00
import qualified SDL.Internal.Numbered as SDL (toNumber)
import qualified SDL.Raw as Raw
import qualified GEGL as G
import Data.Maybe
import Data.IORef
2016-11-02 00:14:53 +00:00
import System.Clock
import Control.Monad.Loops
import qualified Control.Monad.Parallel as MP
import Control.Monad.State
2016-03-25 10:43:31 +00:00
import Foreign.C.Types (CInt(..))
import Foreign.Storable (peek)
2017-02-17 16:15:06 +00:00
import Debug.Trace
2016-12-08 17:22:29 +00:00
import Affection.Types as A
import Affection.Draw as A
import Affection.Particle as A
2017-03-05 15:39:37 +00:00
import Affection.StateMachine as A
import Affection.MouseInteractable as A
2017-03-18 16:38:26 +00:00
import Affection.Property as A
import Affection.Actor as A
2016-03-25 15:58:46 +00:00
import qualified BABL as B
2016-11-06 04:02:06 +00:00
-- | Main function which bootstraps everything else.
withAffection
:: AffectionConfig us -- ^ Configuration of the Game and its engine.
-> IO ()
2016-11-08 04:15:44 +00:00
withAffection AffectionConfig{..} = do
2017-02-23 21:54:26 +00:00
-- intialiaze SDL
case initComponents of
All ->
SDL.initializeAll
Only is ->
SDL.initialize is
2016-11-04 15:06:16 +00:00
G.gegl_init
2017-02-23 21:54:26 +00:00
-- give SDL render quality
SDL.HintRenderScaleQuality SDL.$= SDL.ScaleLinear
-- just checking…
do
renderQuality <- SDL.get SDL.HintRenderScaleQuality
when (renderQuality /= SDL.ScaleLinear) $
putStrLn "Warning: Linear texture filtering not enabled!"
-- get current time
execTime <- newIORef =<< getTime Monotonic
2017-02-23 21:54:26 +00:00
-- construct window
window <- SDL.createWindow windowTitle windowConfig
2017-02-23 21:54:26 +00:00
SDL.showWindow window
-- create renderer
renderer <- SDL.createRenderer
window
(-1)
SDL.defaultRenderer
2017-03-22 15:59:24 +00:00
-- make draw texture
texture <- SDL.createTexture
renderer
SDL.ABGR8888
SDL.TextureAccessStreaming
2017-03-23 03:32:43 +00:00
(case canvasSize of
Just (cw, ch) -> (SDL.V2
(CInt $ fromIntegral cw)
(CInt $ fromIntegral ch)
)
Nothing ->
SDL.windowInitialSize windowConfig
)
2017-02-23 21:54:26 +00:00
-- make draw surface
2017-03-23 03:32:43 +00:00
-- pixelFormat <- liftIO $ peek . Raw.surfaceFormat =<< peek ptr
let SDL.V2 (CInt rw) (CInt rh) = windowInitialSize windowConfig
(w, h) = case canvasSize of
Just (cw, ch) -> (cw, ch)
Nothing -> (fromIntegral rw, fromIntegral rh)
-- stride = fromIntegral (Raw.pixelFormatBytesPerPixel pixelFormat) * w
bablFormat = B.PixelFormat B.RGBA B.CFu8
cpp = B.babl_components_per_pixel bablFormat
2017-03-23 03:32:43 +00:00
!stride = cpp * w
format <- B.babl_format bablFormat
2016-12-20 23:16:21 +00:00
initContainer <- (\x -> AffectionData
2016-11-04 15:06:16 +00:00
{ quitEvent = False
, userState = x
2016-11-02 00:14:53 +00:00
, drawWindow = window
2017-02-23 21:54:26 +00:00
, windowRenderer = renderer
2017-03-22 15:59:24 +00:00
-- , drawSurface = surface
, drawTexture = texture
2016-12-21 03:28:57 +00:00
, drawFormat = format
2017-03-23 03:32:43 +00:00
-- , drawPixels = pixels
, drawDimensions = case canvasSize of
Just (cw, ch) -> (cw, ch)
Nothing -> (w, h)
, drawStride = stride
, drawCPP = cpp
, drawStack = []
2016-12-25 07:14:51 +00:00
, elapsedTime = 0
, dt = 0
2017-03-23 03:34:04 +00:00
}) <$> loadState
(_, nState) <- runStateT ( A.runState $ do
preLoop
whileM_ (do
current <- get
2016-12-08 17:22:29 +00:00
return $ not $ A.quitEvent current
)
2016-11-04 15:06:16 +00:00
(do
2016-12-20 03:14:57 +00:00
-- Measure time difference form last run
2016-11-02 00:14:53 +00:00
now <- liftIO $ getTime Monotonic
lastTime <- liftIO $ readIORef execTime
2016-12-20 03:14:57 +00:00
-- get state
ad <- get
2016-12-20 03:14:57 +00:00
-- clean draw requests from last run
2017-03-23 03:34:04 +00:00
mapM_ (invalidateDrawRequest (drawStride ad) (drawCPP ad)) (drawStack ad)
2017-02-23 21:54:26 +00:00
-- clean the renderer form last time
2017-03-20 04:24:30 +00:00
-- SDL.clear renderer
2016-12-25 07:14:51 +00:00
-- compute dt and update elapsedTime
2017-03-20 04:24:30 +00:00
let !dt = fromIntegral (toNanoSecs $ diffTimeSpec lastTime now) / (10 ^ 9)
!ne = elapsedTime ad + dt
put $ ad
2016-12-25 07:14:51 +00:00
{ drawStack = []
, elapsedTime = ne
, dt = dt
2016-12-25 07:14:51 +00:00
}
2017-02-17 16:15:06 +00:00
-- poll events
evs <- preHandleEvents =<< liftIO SDL.pollEvents
MP.mapM_ eventLoop evs
2016-12-20 03:14:57 +00:00
-- execute user defined update loop
2017-03-23 03:34:04 +00:00
updateLoop dt
-- execute user defined draw loop
drawLoop
2016-12-20 03:14:57 +00:00
-- handle all new draw requests
2016-12-20 04:27:35 +00:00
ad2 <- get
clear <- catMaybes <$>
2017-03-23 03:34:04 +00:00
mapM (handleDrawRequest (drawStride ad) (drawCPP ad)) (drawStack ad2)
2016-12-20 03:14:57 +00:00
-- save all draw requests to clear in next run
2016-12-20 04:27:35 +00:00
put $ ad2
{ drawStack = clear }
2017-02-23 21:54:26 +00:00
-- actual drawing
2017-03-23 03:34:04 +00:00
-- SDL.copy (windowRenderer ad2) texture Nothing Nothing
2017-02-23 21:54:26 +00:00
SDL.present (windowRenderer ad2)
2016-12-20 03:14:57 +00:00
-- save new time
2017-03-20 04:24:30 +00:00
liftIO $ writeIORef execTime now
2016-11-04 15:06:16 +00:00
)
) initContainer
2016-11-04 15:06:16 +00:00
G.gegl_exit
cleanUp $ userState nState
2017-02-23 21:54:26 +00:00
SDL.destroyWindow window
SDL.quit
2016-03-25 10:43:31 +00:00
2017-02-17 16:15:06 +00:00
getSurfaces :: SDL.Window -> IO (SDL.Surface, SDL.Surface)
getSurfaces window = do
oldSurf@(SDL.Surface ptr _) <- SDL.getWindowSurface window
rawSurfacePtr <- Raw.convertSurfaceFormat ptr (SDL.toNumber SDL.ABGR8888) 0
2017-03-20 04:24:30 +00:00
let surface = SDL.Surface rawSurfacePtr Nothing
2017-02-17 16:15:06 +00:00
return (oldSurf, surface)
-- Prehandle SDL events in case any window events occur
preHandleEvents :: [SDL.Event] -> Affection us [SDL.EventPayload]
2017-02-17 16:15:06 +00:00
preHandleEvents evs =
-- mapM handle evs
-- where
-- handle e =
-- case SDL.eventPayload e of
-- SDL.WindowMovedEvent _ -> do
-- liftIO $ traceIO "I was moved"
-- return e
-- _ ->
-- return e
return $ map SDL.eventPayload evs
2017-02-17 16:15:06 +00:00
2016-12-12 01:10:30 +00:00
-- | Return the userstate to the user
getAffection :: Affection us us
getAffection = do
ad <- get
return $ userState ad
-- | Put altered user state back
putAffection
:: us -- User state
-> Affection us ()
putAffection us = do
ad <- get
put $ ad
{ userState = us }
2016-03-25 10:43:31 +00:00
2016-11-06 04:02:06 +00:00
-- | block a thread for a specified amount of time
delaySec
:: Int -- ^ Number of seconds
-> IO ()
delaySec dur = SDL.delay (fromIntegral $ dur * 1000)
-- | Get time since start but always the same in the current tick.
2017-03-20 04:24:30 +00:00
getElapsedTime :: Affection us Double
getElapsedTime =
elapsedTime <$> get
getDelta :: Affection us Double
getDelta =
dt <$> get
quit :: Affection us ()
quit = do
ad <- get
put $ ad { quitEvent = True }