nek0
4e20d26c97
working on drawing primitives
2016-12-08 18:22:29 +01:00
nek0
6ed98fae2b
removed old module and added cleanup function
2016-11-13 13:39:25 +01:00
nek0
79cdc4934a
show and reduce warnings
2016-11-08 05:15:44 +01:00
nek0
298ad4076b
prettyfiing
2016-11-08 04:34:26 +01:00
nek0
678c830e33
example now working with the right colours
...
This was an issue with the default surface created by sdl, which had
the wrong color format. For the future it is advised to use the RGBA
CFu8 format from babl, or things may break again.
2016-11-08 04:31:51 +01:00
nek0
c7ab44e2f9
cleanup and documentation
2016-11-06 05:02:06 +01:00
nek0
f50bd1afe8
get first example somewhat working
2016-11-04 16:06:16 +01:00
nek0
6ff8df056b
it compiles!
2016-11-02 01:14:53 +01:00
nek0
4d7f8fb354
working types, but no working implementation
2016-10-31 23:47:16 +01:00
nek0
42cdb7e246
updating to reality
...
Preparing to incorporate more of gegl, since it has matured a little
bit.
2016-10-16 17:01:31 +02:00
nek0
1262be0666
make gegl dependency
2016-04-26 22:33:35 +02:00
nek0
0faa4c6c29
why so complicated?
2016-03-26 14:03:09 +01:00
nek0
2e8a31c731
overflow handling not needed. SDL does it.
2016-03-26 09:33:38 +01:00
nek0
693215792b
better overflow for RGBA creation
2016-03-26 08:49:24 +01:00
nek0
89fc700dfe
wrapped into monad transformer
2016-03-26 03:50:39 +01:00
nek0
a457313ade
more playthings
2016-03-25 16:58:46 +01:00
nek0
8cb3dc21c4
first itty bitty steps
2016-03-25 11:43:31 +01:00
nek0
1b245dc753
initial scaffold
2016-03-25 09:44:50 +01:00