nek0
|
f12e62d938
|
event system works!
|
2017-12-15 17:48:12 +01:00 |
|
nek0
|
3199d03401
|
blabla
|
2017-12-13 15:53:51 +01:00 |
|
nek0
|
78f058db6b
|
still won't work
|
2017-12-13 15:19:53 +01:00 |
|
nek0
|
1cbda31499
|
fixing things up
|
2017-12-13 05:05:18 +01:00 |
|
nek0
|
55d863e4cc
|
it builds!
|
2017-12-13 04:37:16 +01:00 |
|
nek0
|
64537fe1c7
|
generalize
|
2017-12-12 13:12:47 +01:00 |
|
nek0
|
aa7be84883
|
moar documentation
|
2017-12-12 13:12:27 +01:00 |
|
nek0
|
f44021f034
|
eliminate msg
|
2017-12-12 13:12:06 +01:00 |
|
nek0
|
853951df5b
|
keyboard subsystem added
|
2017-12-12 13:10:55 +01:00 |
|
nek0
|
c82325a1bd
|
logging module
|
2017-12-12 13:10:00 +01:00 |
|
nek0
|
c33aa67c3e
|
remove message type variable
|
2017-12-10 16:10:09 +01:00 |
|
nek0
|
d6f80ed1f0
|
rename message type
|
2017-12-06 06:36:25 +01:00 |
|
nek0
|
df2f59c6b9
|
splitting the messages up
|
2017-11-29 17:49:56 +01:00 |
|
nek0
|
c40cd04d99
|
it compiles now. messagebus will have multiple channels
|
2017-11-29 08:29:44 +01:00 |
|
nek0
|
4ae117aa48
|
classy messup
|
2017-11-27 23:30:11 +01:00 |
|
nek0
|
a5ca89f93c
|
more message foo
|
2017-11-27 05:27:52 +01:00 |
|
nek0
|
d8d29ec7df
|
new subsystem
|
2017-11-27 05:27:34 +01:00 |
|
nek0
|
6e11ff9b1e
|
dusting off
|
2017-11-27 02:18:23 +01:00 |
|
nek0
|
1bb1af935b
|
defining mesage bus further
|
2017-11-27 01:43:43 +01:00 |
|
nek0
|
da2ba52aae
|
adding missing files
|
2017-11-26 22:26:41 +01:00 |
|
nek0
|
5defc8e74a
|
reorder things
|
2017-11-26 20:25:06 +01:00 |
|
nek0
|
5feaa00dae
|
Merge branch 'master' of github.com:nek0/affection
|
2017-11-26 15:53:55 +01:00 |
|
nek0
|
1c41f037ac
|
Merge branch '3d'
|
2017-11-26 15:49:22 +01:00 |
|
nek0
|
8c2f85be94
|
preparing some classes
|
2017-11-26 13:59:59 +01:00 |
|
nek0
|
c6066e3e08
|
starting messagebus
|
2017-11-25 09:05:04 +01:00 |
|
nek0
|
b2da2d287a
|
post merge cleanup
|
2017-11-23 19:37:36 +01:00 |
|
nek0
|
f61377f43a
|
Merge branch 'messagebus' of ssh://gitea.chelnok.de:6667/nek0/affection into messagebus
|
2017-11-23 19:35:32 +01:00 |
|
nek0
|
f7dac3e0b6
|
deparallelize
|
2017-11-15 18:28:38 +01:00 |
|
nek0
|
2c731bea97
|
de-parallelize
|
2017-11-04 20:37:49 +01:00 |
|
nek0
|
2a9f7ffebc
|
export get and put
|
2017-11-04 18:35:09 +01:00 |
|
nek0
|
08c28fe686
|
unBABL and unGEGL
|
2017-10-03 12:47:18 +02:00 |
|
nek0
|
46de809202
|
switching to 3D
|
2017-09-09 16:47:24 +02:00 |
|
nek0
|
821550b7cd
|
misc is util
|
2017-09-07 06:23:01 +02:00 |
|
nek0
|
6f943ece7b
|
set screen mode
|
2017-07-29 21:57:06 +02:00 |
|
nek0
|
eeb342eeba
|
relocating
|
2017-07-29 21:45:40 +02:00 |
|
nek0
|
d2a6d4119b
|
only update sysTime, when it had not changed
|
2017-07-29 16:31:48 +02:00 |
|
nek0
|
528ca22030
|
fixing errors
|
2017-07-29 02:51:18 +02:00 |
|
nek0
|
686b2873a2
|
add sysTime
|
2017-07-29 02:47:26 +02:00 |
|
nek0
|
61a36984ae
|
changing time management
|
2017-07-29 02:40:41 +02:00 |
|
nek0
|
9d9833d88a
|
removing old remnants
|
2017-07-29 02:24:20 +02:00 |
|
nek0
|
2499fe526a
|
show everything
|
2017-07-29 02:20:32 +02:00 |
|
nek0
|
f544b5f025
|
moving time initialization after window creation
|
2017-07-29 02:19:48 +02:00 |
|
nek0
|
aeb814a86a
|
removed name shadowing possibilities and new angle definition
|
2017-06-26 06:57:02 +02:00 |
|
nek0
|
63a493ed19
|
blerg
|
2017-04-17 12:40:17 +02:00 |
|
nek0
|
121c9fb120
|
to parallel and not to parallel
|
2017-03-29 00:46:03 +02:00 |
|
nek0
|
538f5c0f7e
|
it works. what do you want more?
|
2017-03-23 04:34:04 +01:00 |
|
nek0
|
4c7918d9df
|
more canvas size
|
2017-03-23 04:32:43 +01:00 |
|
nek0
|
0d48565c85
|
introduce canvas size
|
2017-03-23 04:31:10 +01:00 |
|
nek0
|
369a74c0d0
|
make update provide the time again
|
2017-03-23 04:29:48 +01:00 |
|
nek0
|
ef40eed917
|
change to texture drawing
|
2017-03-22 16:59:24 +01:00 |
|
nek0
|
85c6288f50
|
better actors
|
2017-03-21 12:04:56 +01:00 |
|
nek0
|
7bf2962d07
|
some linting
|
2017-03-20 05:24:30 +01:00 |
|
nek0
|
f4a96f03c4
|
split particle update ind update and draw. Adding some concurrency
|
2017-03-20 05:24:02 +01:00 |
|
nek0
|
6eccf8ed5b
|
introducing actors
|
2017-03-18 17:38:26 +01:00 |
|
Astro
|
c3fdf7b410
|
Affection.Property: import switcheroo
|
2017-03-17 00:22:26 +01:00 |
|
Astro
|
a737e2863c
|
implement Affection.Property dsl
|
2017-03-17 00:20:42 +01:00 |
|
nek0
|
a32c8957bd
|
adding process function
|
2017-03-16 20:52:45 +01:00 |
|
Astro
|
a7c33a7413
|
clear
|
2017-03-16 20:21:04 +01:00 |
|
Astro
|
4882350095
|
split updateLoop into eventLoop/updateLoop, getTick, getDelta
|
2017-03-16 20:12:41 +01:00 |
|
nek0
|
5d8c5d807c
|
a little lint
|
2017-03-14 22:18:39 +01:00 |
|
nek0
|
161ace0770
|
recursive particle update
|
2017-03-14 20:10:47 +01:00 |
|
nek0
|
af271f85b2
|
adding handler function
|
2017-03-06 17:48:12 +01:00 |
|
nek0
|
cb91cd77c4
|
correction
|
2017-03-05 16:41:18 +01:00 |
|
nek0
|
8c1d5a2664
|
new version with more features
|
2017-03-05 16:39:37 +01:00 |
|
nek0
|
29183fb223
|
removing old code
|
2017-02-25 17:26:00 +01:00 |
|
nek0
|
7a953b0a8b
|
not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
|
2017-02-25 17:24:21 +01:00 |
|
nek0
|
46f51d1334
|
found the particle leak!
|
2017-02-25 17:23:28 +01:00 |
|
nek0
|
896a64a6fc
|
just some comment alignment
|
2017-02-24 17:11:52 +01:00 |
|
nek0
|
130d941779
|
only drawing on available surface area
|
2017-02-24 17:11:10 +01:00 |
|
nek0
|
ea8fdf37ee
|
fixed little memory leak concerning float values
|
2017-02-24 00:18:29 +01:00 |
|
nek0
|
31d48f021a
|
fixed memory leak by using renderer
|
2017-02-23 22:54:26 +01:00 |
|
nek0
|
379a571147
|
a little optimization
|
2017-02-22 18:03:16 +01:00 |
|
nek0
|
a028bb4204
|
thanks @dodo. Now it works more smoothly
|
2017-02-22 18:02:34 +01:00 |
|
nek0
|
cb52296c8f
|
some cleaning
|
2017-02-20 20:22:01 +01:00 |
|
nek0
|
79f3bd4b9f
|
mitigating memory leak, changing to IORef and making widnow movable
|
2017-02-19 22:28:10 +01:00 |
|
nek0
|
97186c5709
|
it works only halfway
|
2017-02-17 17:15:06 +01:00 |
|
nek0
|
18f61d37af
|
stabilizing
|
2016-12-29 20:15:09 +01:00 |
|
nek0
|
10c889af56
|
rename drawRect' to drawRect and clean Affection.Draw
|
2016-12-26 14:14:54 +01:00 |
|
nek0
|
2095bb1924
|
fixed routing
|
2016-12-25 08:14:51 +01:00 |
|
nek0
|
c6a37e80f7
|
link only when needed
|
2016-12-24 08:27:47 +01:00 |
|
nek0
|
d5bf09919c
|
make it work!
|
2016-12-24 01:13:00 +01:00 |
|
nek0
|
388c141e23
|
particle system now works as a cascade of nodes
|
2016-12-23 14:18:39 +01:00 |
|
nek0
|
f468fdaaf5
|
*vomiting sounds*
|
2016-12-21 04:29:11 +01:00 |
|
nek0
|
52da5e54bd
|
some refinement
|
2016-12-21 00:16:21 +01:00 |
|
nek0
|
179e2f9516
|
trying hard to make it better
|
2016-12-20 11:29:03 +01:00 |
|
nek0
|
d1c697c204
|
fixing my stupidity
|
2016-12-20 05:27:35 +01:00 |
|
nek0
|
954c70b31b
|
added pitch rate for particles
|
2016-12-20 04:15:48 +01:00 |
|
nek0
|
ab976b4af6
|
this was the bad performance bottleneck
|
2016-12-20 04:15:30 +01:00 |
|
nek0
|
5f4d049a2b
|
some explenations
|
2016-12-20 04:14:57 +01:00 |
|
nek0
|
9d50f8a7e0
|
reducing blits per rectangle
|
2016-12-18 19:01:18 +01:00 |
|
nek0
|
0bbf86e7f8
|
more toying
|
2016-12-13 22:18:09 +01:00 |
|
nek0
|
9d1b26d633
|
new: particle system and an example for that
|
2016-12-13 11:08:49 +01:00 |
|
nek0
|
1f946624ef
|
introducing particles
first little drafts
|
2016-12-12 03:34:57 +01:00 |
|
nek0
|
b0d44124dc
|
updating examples
|
2016-12-12 02:10:30 +01:00 |
|
nek0
|
cb158f1b2b
|
now works and cleans and everything \o/
|
2016-12-11 20:24:16 +01:00 |
|
nek0
|
fd7f2ff8ba
|
another DrawRequest
|
2016-12-11 17:44:01 +01:00 |
|
nek0
|
2b1e6c62f1
|
squeezing even more perfomrance out of it
|
2016-12-11 17:38:03 +01:00 |
|
nek0
|
5a0b78827c
|
clear area
|
2016-12-11 12:24:02 +01:00 |
|
nek0
|
3757622475
|
works now and is fast
|
2016-12-11 01:42:06 +01:00 |
|
nek0
|
af5526c650
|
simplifying drawing for performance purposes.
Does not yet work
|
2016-12-10 23:49:51 +01:00 |
|