Commit graph

91 commits

Author SHA1 Message Date
nek0
3199d03401 blabla 2017-12-13 15:53:51 +01:00
nek0
78f058db6b still won't work 2017-12-13 15:19:53 +01:00
nek0
1cbda31499 fixing things up 2017-12-13 05:05:18 +01:00
nek0
55d863e4cc it builds! 2017-12-13 04:37:16 +01:00
nek0
64537fe1c7 generalize 2017-12-12 13:12:47 +01:00
nek0
aa7be84883 moar documentation 2017-12-12 13:12:27 +01:00
nek0
f44021f034 eliminate msg 2017-12-12 13:12:06 +01:00
nek0
853951df5b keyboard subsystem added 2017-12-12 13:10:55 +01:00
nek0
c82325a1bd logging module 2017-12-12 13:10:00 +01:00
nek0
c33aa67c3e remove message type variable 2017-12-10 16:10:09 +01:00
nek0
d6f80ed1f0 rename message type 2017-12-06 06:36:25 +01:00
nek0
df2f59c6b9 splitting the messages up 2017-11-29 17:49:56 +01:00
nek0
c40cd04d99 it compiles now. messagebus will have multiple channels 2017-11-29 08:29:44 +01:00
nek0
4ae117aa48 classy messup 2017-11-27 23:30:11 +01:00
nek0
a5ca89f93c more message foo 2017-11-27 05:27:52 +01:00
nek0
d8d29ec7df new subsystem 2017-11-27 05:27:34 +01:00
nek0
6e11ff9b1e dusting off 2017-11-27 02:18:23 +01:00
nek0
1bb1af935b defining mesage bus further 2017-11-27 01:43:43 +01:00
nek0
da2ba52aae adding missing files 2017-11-26 22:26:41 +01:00
nek0
5defc8e74a reorder things 2017-11-26 20:25:06 +01:00
nek0
8c2f85be94 preparing some classes 2017-11-26 13:59:59 +01:00
nek0
c6066e3e08 starting messagebus 2017-11-25 09:05:04 +01:00
nek0
f7dac3e0b6 deparallelize 2017-11-15 18:28:38 +01:00
nek0
08c28fe686 unBABL and unGEGL 2017-10-03 12:47:18 +02:00
nek0
46de809202 switching to 3D 2017-09-09 16:47:24 +02:00
nek0
821550b7cd misc is util 2017-09-07 06:23:01 +02:00
nek0
eeb342eeba relocating 2017-07-29 21:45:40 +02:00
nek0
528ca22030 fixing errors 2017-07-29 02:51:18 +02:00
nek0
686b2873a2 add sysTime 2017-07-29 02:47:26 +02:00
nek0
61a36984ae changing time management 2017-07-29 02:40:41 +02:00
nek0
9d9833d88a removing old remnants 2017-07-29 02:24:20 +02:00
nek0
2499fe526a show everything 2017-07-29 02:20:32 +02:00
nek0
aeb814a86a removed name shadowing possibilities and new angle definition 2017-06-26 06:57:02 +02:00
nek0
63a493ed19 blerg 2017-04-17 12:40:17 +02:00
nek0
538f5c0f7e it works. what do you want more? 2017-03-23 04:34:04 +01:00
nek0
0d48565c85 introduce canvas size 2017-03-23 04:31:10 +01:00
nek0
369a74c0d0 make update provide the time again 2017-03-23 04:29:48 +01:00
nek0
ef40eed917 change to texture drawing 2017-03-22 16:59:24 +01:00
nek0
85c6288f50 better actors 2017-03-21 12:04:56 +01:00
nek0
7bf2962d07 some linting 2017-03-20 05:24:30 +01:00
nek0
f4a96f03c4 split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
nek0
6eccf8ed5b introducing actors 2017-03-18 17:38:26 +01:00
Astro
c3fdf7b410 Affection.Property: import switcheroo 2017-03-17 00:22:26 +01:00
Astro
a737e2863c implement Affection.Property dsl 2017-03-17 00:20:42 +01:00
nek0
a32c8957bd adding process function 2017-03-16 20:52:45 +01:00
Astro
a7c33a7413 clear 2017-03-16 20:21:04 +01:00
Astro
4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta 2017-03-16 20:12:41 +01:00
nek0
5d8c5d807c a little lint 2017-03-14 22:18:39 +01:00
nek0
161ace0770 recursive particle update 2017-03-14 20:10:47 +01:00
nek0
af271f85b2 adding handler function 2017-03-06 17:48:12 +01:00