nek0
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90fa5ccef8
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indentation fix
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2017-12-29 20:31:52 +01:00 |
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nek0
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e83a36910a
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game of life works now
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2017-12-29 15:03:21 +01:00 |
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nek0
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8a5370c857
|
new examples
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2017-12-28 16:56:49 +01:00 |
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nek0
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59b60f58c3
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removing old examples
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2017-12-28 16:56:25 +01:00 |
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nek0
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11bb7b69e5
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drop repetitive code
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2017-12-27 20:27:38 +01:00 |
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nek0
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a1ab48009f
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version bump
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2017-12-27 18:43:19 +01:00 |
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nek0
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e8fe302208
|
new version
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2017-12-24 00:39:52 +01:00 |
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nek0
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54018ff71e
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close window on close (duh)
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2017-12-16 11:57:58 +01:00 |
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nek0
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ca81795585
|
linted
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2017-12-15 18:12:16 +01:00 |
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nek0
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004579eedd
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unused pragma
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2017-12-15 18:02:14 +01:00 |
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nek0
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295c4b333c
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eta reductions
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2017-12-15 17:58:55 +01:00 |
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nek0
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f12e62d938
|
event system works!
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2017-12-15 17:48:12 +01:00 |
|
nek0
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78f058db6b
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still won't work
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2017-12-13 15:19:53 +01:00 |
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nek0
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eeb342eeba
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relocating
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2017-07-29 21:45:40 +02:00 |
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nek0
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17822564c7
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temporary disabling examples
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2017-05-20 10:24:05 +02:00 |
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nek0
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63a493ed19
|
blerg
|
2017-04-17 12:40:17 +02:00 |
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nek0
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1875797cb1
|
optimization
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2017-03-29 16:37:36 +02:00 |
|
nek0
|
66b8f54a07
|
better camera handling
|
2017-03-29 00:44:36 +02:00 |
|
nek0
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705f032035
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change keyboard event handling
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2017-03-29 00:43:59 +02:00 |
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nek0
|
fc452c53ff
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new example: game of life
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2017-03-29 00:43:09 +02:00 |
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nek0
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b3f4b871ea
|
fix strange scrolling behaviour
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2017-03-24 21:58:53 +01:00 |
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nek0
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538f5c0f7e
|
it works. what do you want more?
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2017-03-23 04:34:04 +01:00 |
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nek0
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4c7918d9df
|
more canvas size
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2017-03-23 04:32:43 +01:00 |
|
nek0
|
0d48565c85
|
introduce canvas size
|
2017-03-23 04:31:10 +01:00 |
|
nek0
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369a74c0d0
|
make update provide the time again
|
2017-03-23 04:29:48 +01:00 |
|
nek0
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0963ca4f42
|
remove surface from load function
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2017-03-23 04:27:57 +01:00 |
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nek0
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bbc7142b74
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move it faster
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2017-03-22 16:59:35 +01:00 |
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nek0
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22877d239b
|
example04 (side scrolling example) finished
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2017-03-21 18:01:58 +01:00 |
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nek0
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efbfe14fe8
|
incorporate in example02
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2017-03-21 12:12:46 +01:00 |
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nek0
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85c6288f50
|
better actors
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2017-03-21 12:04:56 +01:00 |
|
nek0
|
33ca2220ea
|
on how not to do it
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2017-03-20 05:26:24 +01:00 |
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nek0
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7bf2962d07
|
some linting
|
2017-03-20 05:24:30 +01:00 |
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nek0
|
f4a96f03c4
|
split particle update ind update and draw. Adding some concurrency
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2017-03-20 05:24:02 +01:00 |
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nek0
|
6eccf8ed5b
|
introducing actors
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2017-03-18 17:38:26 +01:00 |
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nek0
|
a5273ff79b
|
type signature
|
2017-03-18 14:12:42 +01:00 |
|
nek0
|
ec4c0fccc8
|
indent uniformity
|
2017-03-18 13:50:34 +01:00 |
|
Astro
|
ac9a9e3bdc
|
port example02 to props
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2017-03-17 00:21:42 +01:00 |
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Astro
|
a737e2863c
|
implement Affection.Property dsl
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2017-03-17 00:20:42 +01:00 |
|
nek0
|
ba454d341d
|
little fixes
|
2017-03-16 23:26:23 +01:00 |
|
nek0
|
7c51fbf3ac
|
rebuild example02
|
2017-03-16 23:24:34 +01:00 |
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nek0
|
a32c8957bd
|
adding process function
|
2017-03-16 20:52:45 +01:00 |
|
Astro
|
a7c33a7413
|
clear
|
2017-03-16 20:21:04 +01:00 |
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Astro
|
4882350095
|
split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
|
nek0
|
767643a1af
|
fixing leak in partUpd
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2017-02-25 17:23:54 +01:00 |
|
nek0
|
97186c5709
|
it works only halfway
|
2017-02-17 17:15:06 +01:00 |
|
nek0
|
84b1a86f22
|
cleaning
|
2016-12-26 14:19:03 +01:00 |
|
nek0
|
10c889af56
|
rename drawRect' to drawRect and clean Affection.Draw
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2016-12-26 14:14:54 +01:00 |
|
nek0
|
ebc0eea6c7
|
make previous examples work again
|
2016-12-26 14:06:51 +01:00 |
|
nek0
|
2095bb1924
|
fixed routing
|
2016-12-25 08:14:51 +01:00 |
|
nek0
|
b75f20c3d5
|
link all new particles
|
2016-12-24 08:27:09 +01:00 |
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