a little cleaning
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84413aca98
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f09b0f5bd0
4 changed files with 32 additions and 31 deletions
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@ -67,7 +67,7 @@ executable haskelloids
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-- Other library packages from which modules are imported.
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build-depends: base >=4.9 && <4.11
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, affection <= 0.0.0.8
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, affection <= 0.0.0.9
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, sdl2 >= 2.1.3.1
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, OpenGL
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, containers
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@ -33,12 +33,17 @@ pewTTL = 10
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dRot :: Float
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dRot = 150
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loadGame :: Affection UserData () -> Affection UserData () -> Affection UserData ()
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loadGame
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:: Affection UserData ()
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-> Affection UserData ()
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-> Affection UserData ()
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loadGame stateChange clean = do
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liftIO $ logIO A.Debug "loading game"
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ud <- getAffection
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nhs <- newHaskelloids
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kid <- partSubscribe (subKeyboard $ subsystems ud) (handleGameKeys stateChange clean)
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kid <- partSubscribe
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(subKeyboard $ subsystems ud)
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(handleGameKeys stateChange clean)
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putAffection ud
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{ stateUUIDs = UUIDClean [] [kid]
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, haskelloids = nhs
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@ -53,11 +58,15 @@ loadGame stateChange clean = do
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, wonlost = Nothing
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}
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handleGameKeys :: Affection UserData () -> Affection UserData () -> KeyboardMessage -> Affection UserData ()
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handleGameKeys stateChange clean kbdev = if (msgKbdKeyMotion kbdev == SDL.Pressed)
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handleGameKeys
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:: Affection UserData ()
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-> Affection UserData ()
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-> KeyboardMessage
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-> Affection UserData ()
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handleGameKeys stateChange clean kbdev =
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if (msgKbdKeyMotion kbdev == SDL.Pressed)
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then case SDL.keysymKeycode (msgKbdKeysym kbdev) of
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SDL.KeycodeSpace -> unless (msgKbdKeyRepeat kbdev) $ do
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liftIO $ logIO A.Debug "PEW!"
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shoot
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SDL.KeycodeR -> unless (msgKbdKeyRepeat kbdev) $ do
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ud <- getAffection
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@ -68,13 +77,11 @@ handleGameKeys stateChange clean kbdev = if (msgKbdKeyMotion kbdev == SDL.Presse
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liftIO $ logIO A.Debug "Leave to Menu"
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stateChange
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SDL.KeycodeW -> accelShip dVel
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-- SDL.KeycodeS -> accelShip (-dVel)
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SDL.KeycodeA -> rotateShip dRot
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SDL.KeycodeD -> rotateShip (-dRot)
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_ -> return ()
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else case SDL.keysymKeycode (msgKbdKeysym kbdev) of
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SDL.KeycodeW -> deThrust
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-- SDL.KeycodeS -> deThrust
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SDL.KeycodeA -> deThrust
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SDL.KeycodeD -> deThrust
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_ -> return ()
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@ -161,12 +168,18 @@ checkShotDown :: Affection UserData ()
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checkShotDown =
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do
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ud <- getAffection
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let shoots = shots ud
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let pews = shots ud
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hasks = haskelloids ud
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pairs = catMaybes $ concatMap (crossOut hasks) shoots
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pairs = catMaybes $ concatMap (crossOut hasks) pews
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deadHasks = map fst pairs
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nhask = foldl (\acc a -> filter (\x -> a /= x) acc) hasks deadHasks
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npews = foldl (\acc a -> filter (\x -> a /= x) acc) shoots (map snd pairs)
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nhask = foldl
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(\acc a -> filter (\x -> a /= x) acc)
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hasks
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deadHasks
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npews = foldl
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(\acc a -> filter (\x -> a /= x) acc)
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pews
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(map snd pairs)
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children <- liftIO $ concat <$> mapM (\Haskelloid{..} -> do
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n1velx <- randomRIO (-10, 10)
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n1vely <- randomRIO (-10, 10)
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@ -257,10 +270,11 @@ drawShip Ship{..} = do
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ctx <- nano <$> getAffection
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liftIO $ do
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when (sThrust) $ do
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let pos@(V2 px py) = fmap CFloat sPos - V2 0 10 `rotVec` CFloat sRot
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V2 x1 y1 = pos - (V2 10 0 `rotVec` CFloat sRot)
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V2 x2 y2 = pos + (V2 10 0 `rotVec` CFloat sRot)
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V2 x3 y3 = pos - (V2 0 25 `rotVec` CFloat sRot)
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let pos@(V2 px py) = fmap CFloat sPos - V2 0 10 `rotVec` cRot
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V2 x1 y1 = pos - (V2 10 0 `rotVec` cRot)
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V2 x2 y2 = pos + (V2 10 0 `rotVec` cRot)
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V2 x3 y3 = pos - (V2 0 25 `rotVec` cRot)
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cRot = CFloat sRot
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save ctx
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grad <- linearGradient ctx px py x3 y3 (rgba 255 128 0 255) (rgba 0 0 0 0)
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fillPaint ctx grad
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@ -67,6 +67,7 @@ load = do
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, sVel = V2 0 0
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, sRot = 0
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, sImg = fromJust mshipImage
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, sThrust = False
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}
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, haskelloids = []
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, shots = []
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16
src/Main.hs
16
src/Main.hs
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@ -2,9 +2,7 @@
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module Main where
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import Affection as A
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import SDL (($=))
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import qualified SDL
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import qualified Graphics.Rendering.OpenGL as GL
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import Linear as L
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@ -46,19 +44,7 @@ pre :: Affection UserData ()
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pre = do
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subs <- subsystems <$> getAffection
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liftIO $ logIO A.Debug "Setting global resize event listener"
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_ <- partSubscribe (subWindow subs) $ \msg -> case msg of
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MsgWindowResize _ _ (V2 w h) -> do
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liftIO $ logIO A.Debug "Window has been resized"
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if (fromIntegral w / fromIntegral h) > (800/600)
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then do
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let nw = floor (fromIntegral h * (800/600) :: Double)
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dw = floor ((fromIntegral w - fromIntegral nw) / 2 :: Double)
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GL.viewport $= (GL.Position dw 0, GL.Size nw h)
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else do
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let nh = floor (fromIntegral w / (800/600) :: Double)
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dh = floor ((fromIntegral h - fromIntegral nh) / 2 :: Double)
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GL.viewport $= (GL.Position 0 dh, GL.Size w nh)
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_ -> return ()
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_ <- partSubscribe (subWindow subs) (fitViewport (800/600))
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_ <- partSubscribe (subKeyboard subs) $ \kbdev ->
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when (msgKbdKeyMotion kbdev == SDL.Pressed) $
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case SDL.keysymKeycode (msgKbdKeysym kbdev) of
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