88 lines
2.2 KiB
Haskell
88 lines
2.2 KiB
Haskell
{-# LANGUAGE OverloadedStrings #-}
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module Main where
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import Affection as A
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import qualified SDL
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import Linear as L
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import NanoVG hiding (V2(..), V4(..))
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import Control.Monad (when)
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import Control.Monad.IO.Class (liftIO)
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-- internal imports
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import Types
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import StateMachine ()
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import Init
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main :: IO ()
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main = do
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logIO A.Debug "Starting"
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withAffection AffectionConfig
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{ initComponents = All
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, windowTitle = "Haskelloids"
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, windowConfig = SDL.defaultWindow
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{ SDL.windowOpenGL = Just SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 2
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, SDL.glColorPrecision = V4 8 8 8 1
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}
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, SDL.windowResizable = True
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}
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, initScreenMode = SDL.Windowed
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, canvasSize = Nothing
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, loadState = load
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, preLoop = pre >> smLoad Menu
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, eventLoop = handle
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, updateLoop = update
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, drawLoop = draw
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, cleanUp = \_ -> return ()
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}
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pre :: Affection UserData ()
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pre = do
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subs <- subsystems <$> getAffection
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liftIO $ logIO A.Debug "Setting global resize event listener"
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_ <- partSubscribe (subWindow subs) (fitViewport (800/600))
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_ <- partSubscribe (subKeyboard subs) $ \kbdev ->
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when (msgKbdKeyMotion kbdev == SDL.Pressed) $
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case SDL.keysymKeycode (msgKbdKeysym kbdev) of
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SDL.KeycodeF -> do
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dt <- getDelta
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liftIO $ logIO A.Debug $ "FPS: " ++ show (1/dt)
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SDL.KeycodeO -> toggleScreen
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_ -> return ()
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return ()
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update :: Double -> Affection UserData ()
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update sec = do
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ud <- getAffection
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smUpdate (state ud) sec
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handle :: [SDL.EventPayload] -> Affection UserData ()
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handle e = do
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(Subsystems w k) <- subsystems <$> getAffection
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_ <- consumeSDLEvents w =<< consumeSDLEvents k e
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return ()
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draw :: Affection UserData ()
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draw = do
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ud <- getAffection
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liftIO $ beginFrame (nano ud) 800 600 1
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smDraw (state ud)
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drawVignette
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liftIO $ endFrame (nano ud)
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drawVignette :: Affection UserData ()
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drawVignette = do
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ctx <- nano <$> getAffection
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liftIO $ do
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save ctx
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beginPath ctx
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grad <- boxGradient ctx 200 150 400 300 0 500 (rgba 0 0 0 0) (rgba 0 0 0 255)
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rect ctx 0 0 800 600
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fillPaint ctx grad
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fill ctx
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restore ctx
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